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Decoder
CAudioDecoderWav.h
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#ifndef _SKYLICHTAUDIO_IAUDIODECODERWAV_H_
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#define _SKYLICHTAUDIO_IAUDIODECODERWAV_H_
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#include "Stream/IStream.h"
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#include "Driver/ISoundSource.h"
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#include "Driver/ISoundDriver.h"
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#include "IWavSubDecoder.h"
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#include "IAudioDecoder.h"
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#include "WavHeader.h"
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namespace
Skylicht
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{
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namespace
Audio
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{
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class
CAudioDecoderWav :
public
IAudioDecoder
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{
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protected
:
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IStreamCursor
* m_streamCursor;
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SWaveChunk
m_waveChunk;
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IWavSubDecoder
* m_subDecoder;
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public
:
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CAudioDecoderWav(
IStream
* stream);
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virtual
~CAudioDecoderWav();
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virtual
EStatus initDecode();
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virtual
EStatus decode(
void
* outputBuffer,
int
bufferSize);
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virtual
int
seek(
int
bufferSize);
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virtual
void
getTrackParam(
STrackParams
* track);
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virtual
float
getCurrentTime();
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};
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}
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}
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#endif
Skylicht::Audio::IStreamCursor
Interface for a stream cursor, providing seek and read operations on an audio stream.
Definition
IStream.h:39
Skylicht::Audio::IStream
Interface for an audio data stream (File, Memory, etc.).
Definition
IStream.h:107
Skylicht::Audio::IWavSubDecoder
Definition
IWavSubDecoder.h:14
Skylicht::Audio
Handles all core audio functionality.
Definition
AudioDebugLog.h:31
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::Audio::STrackParams
Definition
ISoundSource.h:43
Skylicht::Audio::SWaveChunk
Definition
WavHeader.h:109
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