Skylicht Engine
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BakeLightComponent
CBakeLightComponent.h
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/*
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!@
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MIT License
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Copyright (c) 2025 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Components/CComponentSystem.h"
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namespace
Skylicht
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{
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namespace
Lightmapper
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{
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class
CBakeLightComponent :
public
CComponentSystem
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{
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public
:
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enum
EBakeSize
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{
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Size512,
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Size1024,
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Size2048,
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Size4096
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};
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protected
:
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bool
m_bakeAll;
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bool
m_bakeUV0;
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bool
m_bakeDetailNormal;
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float
m_shadowBias;
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bool
m_combineDirectionLightColor;
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std::string m_outputFolder;
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std::string m_outputFile;
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EBakeSize m_bakeSize;
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public
:
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CBakeLightComponent();
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virtual
~CBakeLightComponent();
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virtual
void
initComponent();
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virtual
void
updateComponent();
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virtual
CObjectSerializable
* createSerializable();
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virtual
void
loadSerializable(
CObjectSerializable
*
object
);
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DECLARE_GETTYPENAME(CBakeLightComponent)
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inline
bool
bakeAll()
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{
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return
m_bakeAll;
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}
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inline
bool
bakeUV0()
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{
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return
m_bakeUV0;
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}
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inline
bool
bakeDetailNormal()
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{
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return
m_bakeDetailNormal;
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}
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inline
bool
combineDirectionLightColor()
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{
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return
m_combineDirectionLightColor;
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}
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u32 getBakeSize();
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inline
float
getShadowBias()
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{
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return
m_shadowBias;
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}
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inline
const
char
* getOutputFolder()
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{
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return
m_outputFolder.c_str();
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}
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inline
const
char
* getOutputFile()
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{
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return
m_outputFile.c_str();
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}
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};
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}
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}
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::Lightmapper
Supports classes for baking lighting into Spherical Harmonics (SH) or Lightmap data.
Definition
CBakeLightComponent.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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