Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
Lightmapper
CBaker.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2020 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
#include "CSH9.h"
28
#include "Camera/CCamera.h"
29
#include "RenderPipeline/IRenderPipeline.h"
30
#include "Entity/CEntityManager.h"
31
32
#define NUM_FACES 6
33
34
namespace
Skylicht
35
{
36
namespace
Lightmapper
37
{
38
class
CBaker
39
{
40
protected
:
41
video::ITexture
*m_radiance;
42
43
CSH9
m_sh;
44
45
public
:
46
CBaker();
47
48
virtual
~CBaker();
49
50
const
CSH9
& bake(
CCamera
*camera,
51
IRenderPipeline
* rp,
52
CEntityManager
* entityMgr,
53
const
core::vector3df
& position,
54
const
core::vector3df
& normal,
55
const
core::vector3df
& tangent,
56
const
core::vector3df
& binormal,
57
int
numFace);
58
};
59
}
60
}
Skylicht::CCamera
This is an object class used to set up the camera, including its position, viewing angle,...
Definition
CCamera.h:70
Skylicht::CEntityManager
This object class manages all entities within a scene.
Definition
CEntityManager.h:89
Skylicht::IRenderPipeline
Definition
IRenderPipeline.h:37
Skylicht::Lightmapper::CSH9
Definition
CSH9.h:32
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
Skylicht::Lightmapper
Supports classes for baking lighting into Spherical Harmonics (SH) or Lightmap data.
Definition
CBakeLightComponent.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::core::vector3df
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition
vector3d.h:445
Generated by
1.17.0