Skylicht Engine
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Shadow
CBoundShadowMaps.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Camera/CCamera.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API CBoundShadowMaps
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{
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protected
:
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int
m_shadowMapSize;
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float
m_nearOffset;
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core::vector3df m_lightDirection;
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core::matrix4 m_bias;
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core::matrix4 m_viewMatrices;
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core::matrix4 m_projMatrices;
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core::matrix4 m_textureMatrices;
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core::aabbox3df m_frustumBox;
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float
m_shadowMatrices[16];
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float
m_farValue;
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public
:
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CBoundShadowMaps();
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virtual
~CBoundShadowMaps();
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void
init(
int
shadowMapSize,
float
farValue,
int
screenWidth,
int
screenHeight);
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void
update(
CCamera
* camera,
const
core::vector3df& lightDir,
const
core::aabbox3df& bound);
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void
update(
const
core::vector3df& lightPosition,
float
lightRadius,
const
core::aabbox3df& bound);
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inline
const
core::aabbox3df& getFrustumBox()
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{
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return
m_frustumBox;
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}
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inline
const
core::matrix4& getViewMatrices()
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{
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return
m_viewMatrices;
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}
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inline
const
core::matrix4& getProjectionMatrices()
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{
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return
m_projMatrices;
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}
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inline
float
* getShadowMatrices()
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{
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return
m_shadowMatrices;
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}
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protected
:
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void
updateMatrix(core::vector3df& camPos,
const
core::aabbox3df& bound);
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};
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}
Skylicht::CCamera
This is an object class used to set up the camera, including its position, viewing angle,...
Definition
CCamera.h:70
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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