Skylicht Engine
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CCPURenderer.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "IRenderer.h"
28#include "ParticleSystem/Particles/CParticle.h"
29
30namespace Skylicht
31{
32 namespace Particle
33 {
40 class COMPONENT_API CCPURenderer : public IRenderer
41 {
42 public:
54
64
65 protected:
66 static const u32 NB_INDICES_PER_QUAD = 6;
67 static const u32 NB_VERTICES_PER_QUAD = 4;
68
69 EBillboardType m_billboardType;
70 ETransparentType m_transparentType;
71
72 public:
74
75 virtual ~CCPURenderer();
76
78 virtual void getParticleBuffer(IMeshBuffer* buffer);
79
81 virtual void updateParticleBuffer(IMeshBuffer* buffer, CParticle* particles, int num);
82
84
86
89 {
90 return m_billboardType;
91 }
92
95 {
96 m_billboardType = type;
97 }
98
99 DECLARE_GETTYPENAME(CCPURenderer)
100 };
101 }
102}
Definition CObjectSerializable.h:36
A non-instanced renderer that builds the particle vertex buffer on the CPU every frame.
Definition CCPURenderer.h:41
virtual void updateParticleBuffer(IMeshBuffer *buffer, CParticle *particles, int num)
Rebuilds the entire vertex buffer on the CPU based on current particle positions.
EBillboardType
Orientation modes for particles generated on CPU.
Definition CCPURenderer.h:48
@ Billboard
Definition CCPURenderer.h:49
@ RotateY
Definition CCPURenderer.h:52
@ Velocity
Definition CCPURenderer.h:51
@ Frontal
Definition CCPURenderer.h:50
void setBillboardType(EBillboardType type)
Sets current billboarding mode.
Definition CCPURenderer.h:94
EBillboardType getBillboardType()
Gets current billboarding mode.
Definition CCPURenderer.h:88
ETransparentType
Blending modes.
Definition CCPURenderer.h:60
@ Transparent
Definition CCPURenderer.h:62
@ Addtive
Definition CCPURenderer.h:61
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
virtual void getParticleBuffer(IMeshBuffer *buffer)
Prepares the mesh buffer for CPU updates.
Individual particle data structure.
Definition CParticle.h:65
Struct for holding a mesh with a single material.
Definition IMeshBuffer.h:42
EBillboardType
Billboard orientation modes for quad particles.
Definition CQuadRenderer.h:39
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58