Skylicht Engine
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ParticleSystem
Particles
Emitters
CDirectionEmitter.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CEmitter.h"
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namespace
Skylicht
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{
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namespace
Particle
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{
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class
COMPONENT_API CDirectionEmitter :
public
CEmitter
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{
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protected
:
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core::quaternion
m_rotation
;
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core::vector3df
m_direction
;
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public
:
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CDirectionEmitter(
EEmitter
type);
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virtual
~CDirectionEmitter();
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virtual
bool
haveDirection
()
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{
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return
true
;
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}
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virtual
void
setRotation
(
const
core::quaternion& rotation);
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virtual
const
core::quaternion&
getRotation
()
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{
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return
m_rotation
;
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}
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virtual
void
setDirection
(
const
core::vector3df& d,
bool
updateRotation =
true
);
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inline
const
core::vector3df&
getDirection
()
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{
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return
m_direction
;
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}
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};
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}
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}
Skylicht::Particle::CDirectionEmitter::setRotation
virtual void setRotation(const core::quaternion &rotation)
Sets emission rotation and updates direction vector.
Skylicht::Particle::CDirectionEmitter::m_direction
core::vector3df m_direction
Main emission direction.
Definition
CDirectionEmitter.h:44
Skylicht::Particle::CDirectionEmitter::haveDirection
virtual bool haveDirection()
Returns true if this emitter has a primary direction.
Definition
CDirectionEmitter.h:51
Skylicht::Particle::CDirectionEmitter::getRotation
virtual const core::quaternion & getRotation()
Gets current emission rotation.
Definition
CDirectionEmitter.h:60
Skylicht::Particle::CDirectionEmitter::setDirection
virtual void setDirection(const core::vector3df &d, bool updateRotation=true)
Sets emission direction vector and optionally updates rotation.
Skylicht::Particle::CDirectionEmitter::getDirection
const core::vector3df & getDirection()
Gets current emission direction vector.
Definition
CDirectionEmitter.h:69
Skylicht::Particle::CDirectionEmitter::m_rotation
core::quaternion m_rotation
Fixed orientation for emission.
Definition
CDirectionEmitter.h:42
Skylicht::Particle::EEmitter
EEmitter
Available particle emitter types.
Definition
CEmitter.h:43
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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