Skylicht Engine
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CDrawDebug.h
1/*
2!@
3MIT License
4
5Copyright (c) 2024 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#ifdef USE_BULLET_PHYSIC_ENGINE
28
29#include "LinearMath/btIDebugDraw.h"
30
31#include <btBulletCollisionCommon.h>
32#include <btBulletDynamicsCommon.h>
33
34namespace Skylicht
35{
36 namespace Physics
37 {
42 class CDrawDebug : public btIDebugDraw
43 {
44 protected:
45 int m_debugMode;
46 bool m_enableDraw;
47 bool m_alwayDraw;
48
49 public:
50 CDrawDebug();
51
52 virtual ~CDrawDebug();
53
58 inline void setAlwayDraw(bool b)
59 {
60 m_alwayDraw = b;
61 }
62
63 virtual void drawCurrentObject(btCollisionObject* obj);
64
65 virtual void drawLine(const btVector3& from, const btVector3& to, const btVector3& color);
66
67 virtual void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime, const btVector3& color);
68
69 virtual void reportErrorWarning(const char* warningString);
70
71 virtual void draw3dText(const btVector3& location, const char* textString);
72
73 virtual void setDebugMode(int debugMode);
74
75 virtual int getDebugMode() const { return m_debugMode; }
76 };
77 }
78}
79
80 #endif
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29