Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
Driver
CDriverOpenSL.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2012 - 2019 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
#include "SkylichtAudioConfig.h"
28
29
#ifdef USE_OPENSL
30
31
#include "CDriverNull.h"
32
33
#include "Thread/IThread.h"
34
#include "Thread/IMutex.h"
35
using namespace
Skylicht::System
;
36
37
// opensl library
38
#include <SLES/OpenSLES.h>
39
#include <SLES/OpenSLES_Platform.h>
40
41
namespace
Skylicht
42
{
43
namespace
Audio
44
{
45
class
CDriverOpenSL :
public
CDriverNull
46
{
47
public
:
48
CDriverOpenSL();
49
virtual
~CDriverOpenSL();
50
51
virtual
void
init();
52
virtual
void
shutdown();
53
virtual
void
suspend();
54
virtual
void
resume();
55
56
// doCallbackOSL
57
// fill buffer
58
void
doCallbackOSL();
59
60
// callback OpenSLES
61
static
void
callbackOSL(SLBufferQueueItf bufferQueue,
void
*caller);
62
63
protected
:
64
unsigned
int
m_minBufferSize;
65
66
//Engine
67
SLObjectItf m_engineObject;
68
SLEngineItf m_engine;
69
SLObjectItf m_output;
70
71
//Player
72
SLObjectItf m_playerObject;
73
SLPlayItf m_play;
74
SLBufferQueueItf m_bufferQueue;
75
76
unsigned
char
** m_buffers;
77
SLuint32 m_numBuffers;
78
unsigned
int
m_bufferSizeOSL;
79
unsigned
int
m_currentBuffer;
80
81
bool
m_active;
82
};
83
}
84
}
85
86
#endif
Skylicht::Audio::CDriverNull
Definition
CDriverNull.h:40
Skylicht::Audio
Handles all core audio functionality.
Definition
AudioDebugLog.h:31
Skylicht::System
The foundation for thread and process handling.
Definition
CNullMutex.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Generated by
1.17.0