Skylicht Engine
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Driver
CDriverXAudio2.h
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/*
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!@
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MIT License
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Copyright (c) 2012 - 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "SkylichtAudioConfig.h"
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#ifdef USE_XAUDIO2
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#include <windows.h>
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#include <xaudio2.h>
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#pragma comment(lib,"xaudio2.lib")
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#include "CDriverNull.h"
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#include "Thread/IThread.h"
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#include "Thread/IMutex.h"
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using namespace
Skylicht::System
;
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namespace
Skylicht
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{
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namespace
Audio
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{
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//--------------------------------------------------------------------------------------
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// Callback structure
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//--------------------------------------------------------------------------------------
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struct
StreamingVoiceContext :
public
IXAudio2VoiceCallback
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{
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STDMETHOD_(
void
, OnVoiceProcessingPassStart)(UINT32)
override
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{
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}
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STDMETHOD_(
void
, OnVoiceProcessingPassEnd)()
override
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{
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}
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STDMETHOD_(
void
, OnStreamEnd)()
override
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{
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}
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STDMETHOD_(
void
, OnBufferStart)(
void
*)
override
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{
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}
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STDMETHOD_(
void
, OnBufferEnd)(
void
*)
override
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{
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}
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STDMETHOD_(
void
, OnLoopEnd)(
void
*)
override
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{
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}
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STDMETHOD_(
void
, OnVoiceError)(
void
*, HRESULT)
override
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{
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}
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HANDLE hBufferEndEvent;
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StreamingVoiceContext()
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{
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}
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virtual
~StreamingVoiceContext()
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{
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}
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};
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class
CDriverXAudio2 :
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public
CDriverNull
,
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public
IThreadCallback
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{
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protected
:
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IXAudio2* m_xaudio;
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IXAudio2MasteringVoice* m_masteringVoice;
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StreamingVoiceContext m_voiceContext;
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IXAudio2SourceVoice* m_sourceVoice;
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public
:
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CDriverXAudio2();
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virtual
~CDriverXAudio2();
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virtual
void
init();
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virtual
void
shutdown();
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virtual
void
suspend();
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virtual
void
resume();
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virtual
void
updateThread();
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protected
:
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int
m_minBufferSize;
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int
m_v5MinLatency;
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int
m_v6MinLatency;
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// Buffer parameters
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struct
SBufferParam
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{
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int
NumBuffers;
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int
BufferSize;
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int
CurrentBuffer;
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unsigned
char
** Buffers;
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// MMSytem parameters
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// WAVEFORMATEX Waveformat;
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// WAVEHDR *WaveBlocks; // Objects containing buffer address provided (by reference) to mmsystem.
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IThread* UpdateThread;
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bool
IsThreadRunning;
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};
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SBufferParam m_output;
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SBufferParam m_input;
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};
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}
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}
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#endif
Skylicht::Audio::CDriverNull
Definition
CDriverNull.h:40
Skylicht::Audio
Handles all core audio functionality.
Definition
AudioDebugLog.h:31
Skylicht::System
The foundation for thread and process handling.
Definition
CNullMutex.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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