Skylicht Engine
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FBX
CFBXLoaderFunc.h
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#pragma once
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#include "ufbx.h"
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namespace
FBX
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{
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core::matrix4 convertFBXMatrix(
const
ufbx_matrix& mat);
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core::vector3df convertFBXVec3(
const
ufbx_vec3& v);
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core::vector2df convertFBXVec2(
const
ufbx_vec2& v);
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core::vector2df convertFBXUVVec2(
const
ufbx_vec2& v);
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}
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