Skylicht Engine
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CFBXLoaderFunc.h
1#pragma once
2
3#include "ufbx.h"
4
5namespace FBX
6{
7 core::matrix4 convertFBXMatrix(const ufbx_matrix& mat);
8
9 core::vector3df convertFBXVec3(const ufbx_vec3& v);
10
11 core::vector2df convertFBXVec2(const ufbx_vec2& v);
12
13 core::vector2df convertFBXUVVec2(const ufbx_vec2& v);
14}