Skylicht Engine
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CForwardRP.h
1/*
2!@
3MIT License
4
5Copyright (c) 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CBaseRP.h"
28#include "CPostProcessorRP.h"
29
30namespace Skylicht
31{
40 class SKYLICHT_API CForwardRP : public CBaseRP
41 {
42 protected:
43
44 bool m_useLinearRGB;
45 bool m_useEmission;
46
47 ITexture* m_target;
48 ITexture* m_emission;
49
50 core::dimension2du m_size;
51
52 IPostProcessor* m_postProcessor;
53
54 SMaterial m_finalPass;
55
56 public:
57 CForwardRP(bool linearRGB = true, bool useEmission = true);
58
59 virtual ~CForwardRP();
60
61 virtual void initRender(int w, int h);
62
63 virtual void resize(int w, int h);
64
65 virtual void render(ITexture* target, CCamera* camera, CEntityManager* entityManager, const core::recti& viewport, int cubeFaceId = -1, IRenderPipeline* lastRP = NULL);
66
67 inline void setPostProcessor(IPostProcessor* pp)
68 {
69 m_postProcessor = pp;
70 }
71
72 inline ITexture* getEmissionTexture()
73 {
74 return m_emission;
75 }
76
77 protected:
78
79 void initRTT(int w, int h);
80
81 void releaseRTT();
82
83 };
84}
This is an object class used to set up the camera, including its position, viewing angle,...
Definition CCamera.h:70
This object class manages all entities within a scene.
Definition CEntityManager.h:89
Definition IPostProcessor.h:32
Definition IRenderPipeline.h:37
Interface of a Video Driver dependent Texture.
Definition ITexture.h:119
Struct for holding parameters for a material renderer.
Definition SMaterial.h:255
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
rect< s32 > recti
Rectangle with int values.
Definition rect.h:273
dimension2d< u32 > dimension2du
Typedef for an unsigned integer dimension.
Definition dimension2d.h:212