Skylicht Engine
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CFpsMoveCamera.h
1/*
2!@
3MIT License
4
5Copyright (c) 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CCamera.h"
28#include "Utils/CActivator.h"
29#include "Components/CComponentSystem.h"
30
31namespace Skylicht
32{
35 class SKYLICHT_API CFpsMoveCamera :
36 public CComponentSystem,
37 public IEventReceiver
38 {
39 public:
44 {
45 MoveForward = 0,
46 MoveBackward,
47 StrafeLeft,
48 StrafeRight,
49 DirectionCount
50 };
51
55 struct SKeyMap
56 {
57 EMoveDirection Direction;
58 EKEY_CODE KeyCode;
59 };
60
61 protected:
64
66 std::vector<SKeyMap> m_keyMap;
67
69 bool m_input[DirectionCount];
70
73
74 public:
75 CFpsMoveCamera();
76
77 virtual ~CFpsMoveCamera();
78
79 virtual void initComponent();
80
81 virtual void updateComponent();
82
86 virtual void endUpdate();
87
88 virtual bool OnEvent(const SEvent& event);
89
90 DECLARE_GETTYPENAME(CFpsMoveCamera)
91
92 public:
93
98 inline void setKeyMap(const std::vector<SKeyMap>& keyMap)
99 {
100 m_keyMap = keyMap;
101 }
102
107 inline void setMoveSpeed(float s)
108 {
109 m_moveSpeed = s;
110 }
111 };
112}
This is an object class used to set up the camera, including its position, viewing angle,...
Definition CCamera.h:70
EMoveDirection
Directions for FPS-style movement.
Definition CFpsMoveCamera.h:44
void setKeyMap(const std::vector< SKeyMap > &keyMap)
Sets a custom key map for movement.
Definition CFpsMoveCamera.h:98
virtual void endUpdate()
Updates the camera position based on input state. Called at the end of the frame.
std::vector< SKeyMap > m_keyMap
List of key mappings for movement.
Definition CFpsMoveCamera.h:66
bool m_input[DirectionCount]
Array tracking the pressed state of each move direction.
Definition CFpsMoveCamera.h:69
CCamera * m_camera
Pointer to the CCamera component.
Definition CFpsMoveCamera.h:63
void setMoveSpeed(float s)
Sets the movement speed.
Definition CFpsMoveCamera.h:107
f32 m_moveSpeed
Movement speed multiplier.
Definition CFpsMoveCamera.h:72
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
Mapping between a direction and a keyboard key.
Definition CFpsMoveCamera.h:56