Skylicht Engine
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Camera
CFpsMoveCamera.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CCamera.h"
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#include "Utils/CActivator.h"
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#include "Components/CComponentSystem.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API CFpsMoveCamera :
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public
CComponentSystem,
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public
IEventReceiver
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{
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public
:
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enum
EMoveDirection
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{
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MoveForward = 0,
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MoveBackward,
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StrafeLeft,
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StrafeRight,
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DirectionCount
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};
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struct
SKeyMap
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{
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EMoveDirection
Direction;
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EKEY_CODE KeyCode;
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};
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protected
:
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CCamera
*
m_camera
;
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std::vector<SKeyMap>
m_keyMap
;
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bool
m_input
[DirectionCount];
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f32
m_moveSpeed
;
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public
:
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CFpsMoveCamera();
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virtual
~CFpsMoveCamera();
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virtual
void
initComponent();
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virtual
void
updateComponent();
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virtual
void
endUpdate
();
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virtual
bool
OnEvent(
const
SEvent& event);
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DECLARE_GETTYPENAME(CFpsMoveCamera)
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public
:
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inline
void
setKeyMap
(
const
std::vector<SKeyMap>& keyMap)
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{
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m_keyMap
= keyMap;
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}
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inline
void
setMoveSpeed
(
float
s)
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{
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m_moveSpeed
= s;
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}
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};
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}
Skylicht::CCamera
This is an object class used to set up the camera, including its position, viewing angle,...
Definition
CCamera.h:70
Skylicht::CFpsMoveCamera::EMoveDirection
EMoveDirection
Directions for FPS-style movement.
Definition
CFpsMoveCamera.h:44
Skylicht::CFpsMoveCamera::setKeyMap
void setKeyMap(const std::vector< SKeyMap > &keyMap)
Sets a custom key map for movement.
Definition
CFpsMoveCamera.h:98
Skylicht::CFpsMoveCamera::endUpdate
virtual void endUpdate()
Updates the camera position based on input state. Called at the end of the frame.
Skylicht::CFpsMoveCamera::m_keyMap
std::vector< SKeyMap > m_keyMap
List of key mappings for movement.
Definition
CFpsMoveCamera.h:66
Skylicht::CFpsMoveCamera::m_input
bool m_input[DirectionCount]
Array tracking the pressed state of each move direction.
Definition
CFpsMoveCamera.h:69
Skylicht::CFpsMoveCamera::m_camera
CCamera * m_camera
Pointer to the CCamera component.
Definition
CFpsMoveCamera.h:63
Skylicht::CFpsMoveCamera::setMoveSpeed
void setMoveSpeed(float s)
Sets the movement speed.
Definition
CFpsMoveCamera.h:107
Skylicht::CFpsMoveCamera::m_moveSpeed
f32 m_moveSpeed
Movement speed multiplier.
Definition
CFpsMoveCamera.h:72
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::CFpsMoveCamera::SKeyMap
Mapping between a direction and a keyboard key.
Definition
CFpsMoveCamera.h:56
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