Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
Graphics2D
EntityData
CGUIAlignData.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2022 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
#include "Entity/IEntityData.h"
28
29
namespace
Skylicht
30
{
31
enum class
EGUIVerticalAlign
32
{
33
Top,
34
Middle,
35
Bottom
36
};
37
38
enum class
EGUIHorizontalAlign
39
{
40
Left,
41
Center,
42
Right
43
};
44
45
enum class
EGUIDock
46
{
47
NoDock,
48
DockLeft,
49
DockRight,
50
DockTop,
51
DockBottom,
52
DockFill
53
};
54
55
struct
SMargin
56
{
57
float
Left;
58
float
Top;
59
float
Right;
60
float
Bottom;
61
62
SMargin()
63
{
64
Left = 0.0f;
65
Top = 0.0f;
66
Right = 0.0f;
67
Bottom = 0.0f;
68
}
69
70
SMargin(
float
l,
float
t,
float
r,
float
b)
71
{
72
Left = l;
73
Top = t;
74
Right = r;
75
Bottom = b;
76
}
77
};
78
79
class
SKYLICHT_API CGUIAlignData :
public
IEntityData
80
{
81
friend
class
CGUILayoutSystem;
82
83
public
:
84
85
EGUIDock Dock;
86
87
SMargin
Margin;
88
89
EGUIVerticalAlign Vertical;
90
91
EGUIHorizontalAlign Horizontal;
92
93
public
:
94
CGUIAlignData();
95
96
virtual
~CGUIAlignData();
97
98
DECLARE_GETTYPENAME(CGUIAlignData)
99
};
100
101
DECLARE_PUBLIC_DATA_TYPE_INDEX(
CGUIAlignData
);
102
}
Skylicht::CGUIAlignData
Definition
CGUIAlignData.h:80
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::SMargin
Definition
CGUIAlignData.h:56
Generated by
1.17.0