Skylicht Engine
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CGUIFitSprite.h
1/*
2!@
3MIT License
4
5Copyright (c) 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CGUIElement.h"
28#include "Graphics2D/SpriteFrame/CSpriteFrame.h"
29
30namespace Skylicht
31{
48 class SKYLICHT_API CGUIFitSprite : public CGUIElement
49 {
50 friend class CCanvas;
51 public:
52 enum AnchorType
53 {
54 AnchorAll,
55 AnchorLeftRight,
56 AnchorTopBottom
57 };
58
59 protected:
60 SFrame* m_frame;
61
62 std::string m_guid;
63 std::string m_frameName;
64 std::string m_sprite;
65 std::string m_spriteId;
66
67 AnchorType m_anchorType;
68
69 float m_anchorLeft;
70 float m_anchorRight;
71 float m_anchorTop;
72 float m_anchorBottom;
73
74 protected:
75 CGUIFitSprite(CCanvas* canvas, CGUIElement* parent, SFrame* frame);
76 CGUIFitSprite(CCanvas* canvas, CGUIElement* parent, const core::rectf& rect, SFrame* frame);
77
78 public:
79 virtual ~CGUIFitSprite();
80
81 virtual void update(CCamera* camera);
82
83 virtual void render(CCamera* camera);
84
85 void reloadSpriteFrame();
86
87 void setFrameSource(const char* spritePath, const char* frameName, const char* editorFileRef = NULL);
88
89 inline void setFrame(SFrame* frame)
90 {
91 m_frame = frame;
92 }
93
94 inline SFrame* getFrame()
95 {
96 return m_frame;
97 }
98
99 inline const char* getFrameName()
100 {
101 return m_frameName.c_str();
102 }
103
104 inline const char* getSpriteName()
105 {
106 return m_sprite.c_str();
107 }
108
109 inline const char* getSpriteId()
110 {
111 return m_spriteId.c_str();
112 }
113
114 inline const char* getFrameId()
115 {
116 return m_guid.c_str();
117 }
118
119 void setAnchor(AnchorType type, float left, float right, float top, float bottom);
120
121 virtual CObjectSerializable* createSerializable();
122
123 virtual void loadSerializable(CObjectSerializable* object);
124
125 DECLARE_GETTYPENAME(CGUIFitSprite)
126 };
127}
This is an object class used to set up the camera, including its position, viewing angle,...
Definition CCamera.h:70
Definition CObjectSerializable.h:36
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
rect< f32 > rectf
Rectangle with float values.
Definition rect.h:271
Definition CSpriteFrame.h:93