Skylicht Engine
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CGUITransformData.h
1/*
2!@
3MIT License
4
5Copyright (c) 2022 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Entity/IEntityData.h"
28
29namespace Skylicht
30{
31 class SKYLICHT_API CGUITransformData : public IEntityData
32 {
33 friend class CGUILayoutSystem;
34
35 protected:
36 core::vector3df m_transformPosition;
37
38 core::vector3df m_position;
39 core::vector3df m_scale;
40 core::vector3df m_rotation;
41
42 public:
43 bool HasChanged;
44
45 core::rectf Rect;
46
47 CGUITransformData* Parent;
48
49 public:
50 CGUITransformData();
51
52 virtual ~CGUITransformData();
53
54 inline const core::vector3df& getPosition()
55 {
56 return m_position;
57 }
58
59 inline const core::vector3df& getAlignPosition()
60 {
61 return m_transformPosition;
62 }
63
64 inline void setPosition(const core::vector3df& v)
65 {
66 m_position = v;
67 HasChanged = true;
68 }
69
70 inline const core::vector3df& getScale()
71 {
72 return m_scale;
73 }
74
75 inline void setScale(const core::vector3df& v)
76 {
77 m_scale = v;
78 HasChanged = true;
79 }
80
81 inline const core::vector3df& getRotation()
82 {
83 return m_rotation;
84 }
85
86 inline void setRotation(const core::vector3df& v)
87 {
88 m_rotation = v;
89 HasChanged = true;
90 }
91
92 inline float getHeight()
93 {
94 return Rect.getHeight();
95 }
96
97 inline float getWidth()
98 {
99 return Rect.getWidth();
100 }
101
102 inline void setWidth(float width)
103 {
104 Rect.LowerRightCorner.X = Rect.UpperLeftCorner.X + width;
105 HasChanged = true;
106 }
107
108 inline void setHeight(float height)
109 {
110 Rect.LowerRightCorner.Y = Rect.UpperLeftCorner.Y + height;
111 HasChanged = true;
112 }
113
114 inline const core::rectf& getRect()
115 {
116 return Rect;
117 }
118
119 inline void setRect(const core::rectf& r)
120 {
121 Rect = r;
122 HasChanged = true;
123 }
124
125 DECLARE_GETTYPENAME(CGUITransformData)
126 };
127
128 DECLARE_PUBLIC_DATA_TYPE_INDEX(CGUITransformData);
129}
Definition CGUITransformData.h:32
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29