Skylicht Engine
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CGameCenterSignIn.h
1
2#pragma once
3
4#include "Utils/CSingleton.h"
5#include "ISignIn.h"
6
7namespace Skylicht
8{
9 class CGameCenterSignIn : public ISignIn
10 {
11 public:
12 CGameCenterSignIn();
13
14 virtual ~CGameCenterSignIn();
15
16 DECLARE_SINGLETON(CGameCenterSignIn)
17
18 virtual void signIn();
19
20 virtual void signOut();
21
22 virtual bool isSignedIn();
23 };
24}
#define DECLARE_SINGLETON(className)
Declare the standard singleton accessors for a class.
Definition CSingleton.h:36
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29