Skylicht Engine
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Graphics2D
CGraphic2DRenderer.h
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/*
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!@
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MIT License
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Copyright (c) 2025 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Entity/IRenderSystem.h"
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#include "Entity/CEntityManager.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API
CGraphic2DRenderer
:
public
IRenderSystem
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{
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private
:
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core::matrix4
m_saveProjection;
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core::matrix4
m_saveView;
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public
:
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CGraphic2DRenderer
();
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virtual
~CGraphic2DRenderer
();
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void
beginRender2D
(
float
width,
float
height);
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void
endRender2D
();
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};
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}
Skylicht::CGraphic2DRenderer::~CGraphic2DRenderer
virtual ~CGraphic2DRenderer()
Destructor.
Skylicht::CGraphic2DRenderer::endRender2D
void endRender2D()
End 2D rendering and restore the previous projection and view matrices.
Skylicht::CGraphic2DRenderer::CGraphic2DRenderer
CGraphic2DRenderer()
Constructor.
Skylicht::CGraphic2DRenderer::beginRender2D
void beginRender2D(float width, float height)
Begin 2D rendering by setting an orthogonal projection matrix. Saves the previous projection and view...
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Definition
AudioDebugLog.h:29
irr::core::matrix4
CMatrix4< f32 > matrix4
Typedef for f32 matrix.
Definition
matrix4.h:2241
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