Skylicht Engine
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CLine3D.h
1#pragma once
2
3namespace Skylicht
4{
5 class COMPONENT_API CLine3D
6 {
7 public:
8 core::array<core::vector3df> Points;
9 core::array<core::vector3df> Normals;
10 core::array<int> VertexCount;
11
12 public:
13 CLine3D();
14
15 virtual ~CLine3D();
16 };
17}
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29