Skylicht Engine
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CLine.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CZone.h"
28
29namespace Skylicht
30{
31 namespace Particle
32 {
38 class COMPONENT_API CLine : public CZone
39 {
40 protected:
42 core::vector3df m_p1;
44 core::vector3df m_p2;
45
46 public:
47 CLine(const core::vector3df& p1, const core::vector3df& p2);
48
49 virtual ~CLine();
50
52
54
56 void setLine(const core::vector3df& p1, const core::vector3df& p2);
57
59 void setLine(const core::line3df& line)
60 {
61 setLine(line.start, line.end);
62 }
63
65 core::line3df getLine()
66 {
67 return core::line3df(m_p1, m_p2);
68 }
69
71 virtual void generatePosition(CParticle& particle, bool full, CGroup* group);
72
74 virtual core::vector3df computeNormal(const core::vector3df& point, CGroup* group);
75
76 DECLARE_GETTYPENAME(CLine)
77 };
78 }
79}
Definition CObjectSerializable.h:36
Represents a group of particles with shared settings, emitters, and a renderer.
Definition CGroup.h:132
void setLine(const core::vector3df &p1, const core::vector3df &p2)
Updates the line segment coordinates.
virtual core::vector3df computeNormal(const core::vector3df &point, CGroup *group)
Implementation: computes normal relative to the nearest point on segment.
core::vector3df m_p2
Ending point of the segment.
Definition CLine.h:44
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
virtual void generatePosition(CParticle &particle, bool full, CGroup *group)
Implementation: spawns at a random point along the segment.
void setLine(const core::line3df &line)
Updates the line segment using an Irrlicht line.
Definition CLine.h:59
core::line3df getLine()
Gets the segment as an Irrlicht line.
Definition CLine.h:65
core::vector3df m_p1
Starting point of the segment.
Definition CLine.h:42
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
Individual particle data structure.
Definition CParticle.h:65
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29