Skylicht Engine
Loading...
Searching...
No Matches
CMTBaker.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CSH9.h"
28#include "Camera/CCamera.h"
29#include "RenderPipeline/IRenderPipeline.h"
30#include "Entity/CEntityManager.h"
31
32#include "CBaker.h"
33
34#define MAX_NUM_THREAD 128
35
36namespace Skylicht
37{
38 namespace Lightmapper
39 {
40 class CMTBaker
41 {
42 protected:
43 video::ITexture *m_radiance;
44
45 CSH9 m_sh[MAX_NUM_THREAD];
46
47 core::matrix4 m_toTangentSpace[MAX_NUM_THREAD * NUM_FACES];
48
49 float m_weightSum;
50
51 public:
52 CMTBaker();
53
54 virtual ~CMTBaker();
55
56 virtual void bake(CCamera *camera,
58 CEntityManager* entityMgr,
59 const core::vector3df* position,
60 const core::vector3df* normal,
61 const core::vector3df* tangent,
62 const core::vector3df* binormal,
63 int count,
64 int numFace);
65
66 virtual void computeSH(int count, int numFace);
67
68 inline int getMaxMT()
69 {
70 return MAX_NUM_THREAD;
71 }
72
73 const CSH9& getSH(int i)
74 {
75 return m_sh[i];
76 }
77 };
78 }
79}
This is an object class used to set up the camera, including its position, viewing angle,...
Definition CCamera.h:70
This object class manages all entities within a scene.
Definition CEntityManager.h:89
Definition IRenderPipeline.h:37
Definition CSH9.h:32
Interface of a Video Driver dependent Texture.
Definition ITexture.h:119
Supports classes for baking lighting into Spherical Harmonics (SH) or Lightmap data.
Definition CBakeLightComponent.h:32
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445
CMatrix4< f32 > matrix4
Typedef for f32 matrix.
Definition matrix4.h:2241