Skylicht Engine
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Lightmapper
CMTBaker.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CSH9.h"
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#include "Camera/CCamera.h"
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#include "RenderPipeline/IRenderPipeline.h"
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#include "Entity/CEntityManager.h"
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#include "CBaker.h"
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#define MAX_NUM_THREAD 128
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namespace
Skylicht
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{
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namespace
Lightmapper
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{
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class
CMTBaker
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{
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protected
:
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video::ITexture
*m_radiance;
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CSH9
m_sh[MAX_NUM_THREAD];
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core::matrix4
m_toTangentSpace[MAX_NUM_THREAD * NUM_FACES];
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float
m_weightSum;
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public
:
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CMTBaker();
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virtual
~CMTBaker();
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virtual
void
bake(
CCamera
*camera,
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IRenderPipeline
* rp,
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CEntityManager
* entityMgr,
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const
core::vector3df
* position,
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const
core::vector3df
* normal,
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const
core::vector3df
* tangent,
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const
core::vector3df
* binormal,
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int
count,
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int
numFace);
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virtual
void
computeSH(
int
count,
int
numFace);
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inline
int
getMaxMT()
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{
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return
MAX_NUM_THREAD;
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}
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const
CSH9
& getSH(
int
i)
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{
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return
m_sh[i];
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}
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};
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}
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}
Skylicht::CCamera
This is an object class used to set up the camera, including its position, viewing angle,...
Definition
CCamera.h:70
Skylicht::CEntityManager
This object class manages all entities within a scene.
Definition
CEntityManager.h:89
Skylicht::IRenderPipeline
Definition
IRenderPipeline.h:37
Skylicht::Lightmapper::CSH9
Definition
CSH9.h:32
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
Skylicht::Lightmapper
Supports classes for baking lighting into Spherical Harmonics (SH) or Lightmap data.
Definition
CBakeLightComponent.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::core::vector3df
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition
vector3d.h:445
irr::core::matrix4
CMatrix4< f32 > matrix4
Typedef for f32 matrix.
Definition
matrix4.h:2241
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