Skylicht Engine
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Motion
CMotion.h
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/*
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!@
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MIT License
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Copyright (c) 2024 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Graphics2D/GUI/CGUIElement.h"
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#include "Tween/CTween.h"
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#include "Tween/CTweenManager.h"
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namespace
Skylicht
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{
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namespace
UI
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{
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enum class
EMotionEvent
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{
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In = 0,
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Out,
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PointerHover,
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PointerOut,
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PointerDown,
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PointerUp,
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Focus,
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UnFocus,
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NumEvent
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};
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class
CMotion
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{
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protected
:
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CTween
* m_tween;
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CGUIElement
* m_gui;
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float
m_delay;
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float
m_duration;
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EMotionEvent m_event;
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EEasingFunctions m_ease;
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bool
m_toDefault;
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bool
m_inverseMotion;
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public
:
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CMotion();
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virtual
~CMotion();
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virtual
void
init(
CGUIElement
*
gui
);
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virtual
void
start() = 0;
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virtual
void
stop();
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bool
isPlaying();
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inline
CMotion* setTime(
float
delay,
float
duration)
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{
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m_delay = delay;
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m_duration = duration;
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return
this
;
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}
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inline
CMotion* setEvent(EMotionEvent e)
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{
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m_event = e;
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return
this
;
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}
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inline
CMotion* setEasingFunction(EEasingFunctions f)
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{
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m_ease = f;
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return
this
;
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}
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inline
CMotion* setInverse(
bool
b)
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{
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m_inverseMotion = b;
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return
this
;
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}
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inline
CMotion* setToDefault(
bool
b)
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{
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m_toDefault = b;
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return
this
;
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}
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};
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}
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}
Skylicht::CGUIElement
This is the base object class from which other GUIs inherit. It's an empty GUI and can contain child ...
Definition
CGUIElement.h:51
Skylicht::CTween
Definition
CTween.h:11
Skylicht::UI
Classes used to build the User Interface (UI).
Definition
CAlphaMotion.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::gui
The gui namespace contains useful classes for easy creation of a graphical user interface.
Definition
ICursorControl.h:15
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