Skylicht Engine
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COBJMeshFileExporter.h
1/*
2!@
3MIT License
4
5Copyright (c) 2024 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Exporter/IMeshExporter.h"
28#include "RenderMesh/CRenderMeshData.h"
29
30namespace Skylicht
31{
32 class SKYLICHT_API COBJMeshFileExporter : public IMeshExporter
33 {
34 public:
35 COBJMeshFileExporter();
36
37 virtual ~COBJMeshFileExporter();
38
39 virtual bool exportModel(CEntity** entities, u32 count, const char* output);
40
41 protected:
42 u32 writeMesh(io::IWriteFile* file, CMesh* mesh, core::matrix4& transform, u32 allVertexCount);
43
44 void getVectorAsStringLine(const core::vector3df& v, core::stringc& s) const;
45
46 void getVectorAsStringLine(const core::vector2df& v, core::stringc& s) const;
47
48 void getColorAsStringLine(const video::SColor& color, const c8* const prefix, core::stringc& s) const;
49 };
50}
This is the object class that describes an entity.
Definition CEntity.h:58
Definition CMesh.h:75
Interface providing write access to a file.
Definition IWriteFile.h:18
Class representing a 32 bit ARGB color.
Definition SColor.h:285
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445
vector2d< f32 > vector2df
Typedef for f32 2d vector.
Definition vector2d.h:323
CMatrix4< f32 > matrix4
Typedef for f32 matrix.
Definition matrix4.h:2241
string< c8 > stringc
Typedef for character strings.
Definition irrString.h:1373
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58
char c8
8 bit character variable.
Definition irrTypes.h:31