Skylicht Engine
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ParticleSystem
Particles
Systems
CParentRelativeSystem.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "ISystem.h"
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namespace
Skylicht
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{
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namespace
Particle
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{
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class
COMPONENT_API CParentRelativeSystem :
public
ISystem
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{
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protected
:
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bool
m_syncLife
;
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bool
m_syncColor
;
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public
:
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CParentRelativeSystem();
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virtual
~CParentRelativeSystem();
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virtual
void
update
(
CParticle
* particles,
int
num,
CGroup
* group,
float
dt);
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void
syncParams
(
bool
life,
bool
color)
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{
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m_syncLife
= life;
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m_syncColor
= color;
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}
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};
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}
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}
Skylicht::Particle::CGroup
Represents a group of particles with shared settings, emitters, and a renderer.
Definition
CGroup.h:132
Skylicht::Particle::CParentRelativeSystem::syncParams
void syncParams(bool life, bool color)
Configures synchronization parameters.
Definition
CParentRelativeSystem.h:55
Skylicht::Particle::CParentRelativeSystem::m_syncColor
bool m_syncColor
If true, child color is synced to parent color.
Definition
CParentRelativeSystem.h:44
Skylicht::Particle::CParentRelativeSystem::m_syncLife
bool m_syncLife
If true, child life is synced to parent life.
Definition
CParentRelativeSystem.h:42
Skylicht::Particle::CParentRelativeSystem::update
virtual void update(CParticle *particles, int num, CGroup *group, float dt)
Implementation: performs relative movement and parameter syncing.
Skylicht::Particle::CParticle
Individual particle data structure.
Definition
CParticle.h:65
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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