Skylicht Engine
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CParentRelativeSystem.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "ISystem.h"
28
29namespace Skylicht
30{
31 namespace Particle
32 {
38 class COMPONENT_API CParentRelativeSystem : public ISystem
39 {
40 protected:
45
46 public:
47 CParentRelativeSystem();
48
49 virtual ~CParentRelativeSystem();
50
52 virtual void update(CParticle* particles, int num, CGroup* group, float dt);
53
55 void syncParams(bool life, bool color)
56 {
57 m_syncLife = life;
58 m_syncColor = color;
59 }
60 };
61 }
62}
Represents a group of particles with shared settings, emitters, and a renderer.
Definition CGroup.h:132
void syncParams(bool life, bool color)
Configures synchronization parameters.
Definition CParentRelativeSystem.h:55
bool m_syncColor
If true, child color is synced to parent color.
Definition CParentRelativeSystem.h:44
bool m_syncLife
If true, child life is synced to parent life.
Definition CParentRelativeSystem.h:42
virtual void update(CParticle *particles, int num, CGroup *group, float dt)
Implementation: performs relative movement and parameter syncing.
Individual particle data structure.
Definition CParticle.h:65
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29