Skylicht Engine
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CParticleTrailComponent.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Components/CComponentSystem.h"
28#include "CParticleTrailData.h"
29#include "CTrailSerializable.h"
30
31namespace Skylicht
32{
33 namespace Particle
34 {
54 class COMPONENT_API CParticleTrailComponent : public CComponentSystem
55 {
56 protected:
61
62 public:
63 CParticleTrailComponent();
64
65 virtual ~CParticleTrailComponent();
66
70 virtual void initComponent();
71
75 virtual void updateComponent();
76
81
86
93
94 DECLARE_GETTYPENAME(CParticleTrailComponent)
95 };
96 }
97}
Definition CObjectSerializable.h:36
Represents a group of particles with shared settings, emitters, and a renderer.
Definition CGroup.h:132
virtual void updateComponent()
Updates trail transforms based on parent entity world matrix.
virtual void initComponent()
Initializes component data and trail renderer system.
virtual void loadSerializable(CObjectSerializable *object)
Loads trail settings from a serializable object.
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing.
CParticleTrailData * m_data
Cached pointer to the trail entity data.
Definition CParticleTrailComponent.h:60
CParticleTrail * addTrail(CGroup *group)
Adds a new trail effect linked to a specific particle group.
ECS data structure holding trail information for an entity.
Definition CParticleTrailData.h:43
Definition CParticleTrail.h:83
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29