Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
ParticleSystem
CParticleTrailComponent.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2020 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
#include "Components/CComponentSystem.h"
28
#include "CParticleTrailData.h"
29
#include "CTrailSerializable.h"
30
31
namespace
Skylicht
32
{
33
namespace
Particle
34
{
54
class
COMPONENT_API CParticleTrailComponent :
public
CComponentSystem
55
{
56
protected
:
60
CParticleTrailData
*
m_data
;
61
62
public
:
63
CParticleTrailComponent();
64
65
virtual
~CParticleTrailComponent();
66
70
virtual
void
initComponent
();
71
75
virtual
void
updateComponent
();
76
80
virtual
CObjectSerializable
*
createSerializable
();
81
85
virtual
void
loadSerializable
(
CObjectSerializable
*
object
);
86
92
CParticleTrail
*
addTrail
(
CGroup
* group);
93
94
DECLARE_GETTYPENAME(CParticleTrailComponent)
95
};
96
}
97
}
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::Particle::CGroup
Represents a group of particles with shared settings, emitters, and a renderer.
Definition
CGroup.h:132
Skylicht::Particle::CParticleTrailComponent::updateComponent
virtual void updateComponent()
Updates trail transforms based on parent entity world matrix.
Skylicht::Particle::CParticleTrailComponent::initComponent
virtual void initComponent()
Initializes component data and trail renderer system.
Skylicht::Particle::CParticleTrailComponent::loadSerializable
virtual void loadSerializable(CObjectSerializable *object)
Loads trail settings from a serializable object.
Skylicht::Particle::CParticleTrailComponent::createSerializable
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing.
Skylicht::Particle::CParticleTrailComponent::m_data
CParticleTrailData * m_data
Cached pointer to the trail entity data.
Definition
CParticleTrailComponent.h:60
Skylicht::Particle::CParticleTrailComponent::addTrail
CParticleTrail * addTrail(CGroup *group)
Adds a new trail effect linked to a specific particle group.
Skylicht::Particle::CParticleTrailData
ECS data structure holding trail information for an entity.
Definition
CParticleTrailData.h:43
Skylicht::Particle::CParticleTrail
Definition
CParticleTrail.h:83
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Generated by
1.17.0