Skylicht Engine
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CPlayGamesSignIn.h
1#pragma once
2
3#include "Utils/CSingleton.h"
4#include "ISignIn.h"
5
6namespace Skylicht
7{
8 class CPlayGamesSignIn : public ISignIn
9 {
10 public:
11 CPlayGamesSignIn();
12
13 virtual ~CPlayGamesSignIn();
14
15 DECLARE_SINGLETON(CPlayGamesSignIn)
16
17 virtual void signIn();
18
19 virtual void signOut();
20
21 virtual bool isSignedIn();
22 };
23}
#define DECLARE_SINGLETON(className)
Declare the standard singleton accessors for a class.
Definition CSingleton.h:36
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29