Skylicht Engine
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CPlayStoreController.h
1#pragma once
2
3#include "Utils/CSingleton.h"
4#include "IStoreController.h"
5
6namespace Skylicht
7{
8 class CPlayStoreController : public IStoreController
9 {
10 public:
11 CPlayStoreController();
12
13 virtual ~CPlayStoreController();
14
15 DECLARE_SINGLETON(CPlayStoreController)
16
17 virtual void init();
18
19 virtual void restorePurchase();
20
21 virtual void restart();
22
23 virtual void initiatePurchase(const char* productId);
24
25 virtual void fetchAdditionalProducts(const std::vector<std::string>& productIds);
26 };
27}
#define DECLARE_SINGLETON(className)
Declare the standard singleton accessors for a class.
Definition CSingleton.h:36
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29