Skylicht Engine
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CPolyLine.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CZone.h"
28
29namespace Skylicht
30{
31 namespace Particle
32 {
38 class COMPONENT_API CPolyLine : public CZone
39 {
40 protected:
42 core::array<core::vector3df> m_point;
44 core::array<float> m_segments;
46 core::array<float> m_ratios;
48 float m_length;
50 core::vector3df m_normal;
51
52 public:
53 CPolyLine(const core::array<core::vector3df>& point);
54
55 virtual ~CPolyLine();
56
58
60
62 void setLine(const core::array<core::vector3df>& point);
63
65 core::array<core::vector3df>& getPoints()
66 {
67 return m_point;
68 }
69
72 {
73 return m_point.size();
74 }
75
77 inline void setNormal(const core::vector3df& normal)
78 {
79 m_normal = normal;
80 }
81
83 virtual void generatePosition(CParticle& particle, bool full, CGroup* group);
84
86 virtual core::vector3df computeNormal(const core::vector3df& point, CGroup* group);
87
88 DECLARE_GETTYPENAME(CPolyLine)
89 };
90 }
91}
Definition CObjectSerializable.h:36
Represents a group of particles with shared settings, emitters, and a renderer.
Definition CGroup.h:132
Individual particle data structure.
Definition CParticle.h:65
core::array< core::vector3df > & getPoints()
Gets path vertices.
Definition CPolyLine.h:65
u32 getNumPoint()
Gets vertex count.
Definition CPolyLine.h:71
void setLine(const core::array< core::vector3df > &point)
Sets the path points and precalculates segments.
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
core::vector3df m_normal
Default normal for the zone.
Definition CPolyLine.h:50
virtual core::vector3df computeNormal(const core::vector3df &point, CGroup *group)
Implementation: returns the constant normal.
core::array< float > m_segments
Length of each segment.
Definition CPolyLine.h:44
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
float m_length
Total path length.
Definition CPolyLine.h:48
core::array< core::vector3df > m_point
List of vertices in the path.
Definition CPolyLine.h:42
void setNormal(const core::vector3df &normal)
Sets constant normal for the polyline.
Definition CPolyLine.h:77
core::array< float > m_ratios
Ratio of each vertex position along the total length.
Definition CPolyLine.h:46
virtual void generatePosition(CParticle &particle, bool full, CGroup *group)
Implementation: spawns at random position along the path.
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29