Skylicht Engine
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ParticleSystem
Particles
Zones
CPositionZone.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CZone.h"
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namespace
Skylicht
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{
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namespace
Particle
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{
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class
COMPONENT_API CPositionZone :
public
CZone
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{
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protected
:
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core::vector3df
m_position
;
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public
:
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CPositionZone(
EZone
type);
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virtual
~CPositionZone();
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inline
void
setPosition
(
const
core::vector3df& pos)
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{
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m_position
= pos;
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}
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inline
const
core::vector3df&
getPosition
()
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{
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return
m_position
;
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}
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};
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}
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}
Skylicht::Particle::CPositionZone::getPosition
const core::vector3df & getPosition()
Gets relative position.
Definition
CPositionZone.h:56
Skylicht::Particle::CPositionZone::setPosition
void setPosition(const core::vector3df &pos)
Sets relative position.
Definition
CPositionZone.h:50
Skylicht::Particle::CPositionZone::m_position
core::vector3df m_position
Relative position of the zone.
Definition
CPositionZone.h:42
Skylicht::Particle::EZone
EZone
Available particle spawn zones.
Definition
CZone.h:48
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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