Skylicht Engine
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CQuadRenderer.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "IRenderer.h"
28
29namespace Skylicht
30{
31 namespace Particle
32 {
39 {
40 Camera,
41 Velocity,
42 FixOrientation
43 };
44
51 {
52 Additive,
53 Transparent,
54 AdditiveAlpha,
55 TransparentAlpha
56 };
57
71 class COMPONENT_API CQuadRenderer : public IRenderer
72 {
73 protected:
74 static const u32 NB_INDICES_PER_QUAD = 6;
75 static const u32 NB_VERTICES_PER_QUAD = 4;
76
77 EBillboardType m_billboardType;
78 EBaseShaderType m_baseShaderType;
79
80 public:
81 CQuadRenderer();
82
83 virtual ~CQuadRenderer();
84
86 virtual void getParticleBuffer(IMeshBuffer* buffer);
87
90
93 {
94 return m_billboardType;
95 }
96
99 {
100 return m_baseShaderType;
101 }
102
104
106
107 DECLARE_GETTYPENAME(CQuadRenderer)
108 };
109 }
110}
Definition CObjectSerializable.h:36
virtual void getParticleBuffer(IMeshBuffer *buffer)
Prepares a single unit quad in the mesh buffer for instanced drawing.
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
void setMaterialType(EBaseShaderType shader, EBillboardType billboard)
Changes the shader effect and orientation mode.
EBillboardType getBillboardType()
Gets current billboarding mode.
Definition CQuadRenderer.h:92
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
EBaseShaderType getBaseShaderType()
Gets current shader mode.
Definition CQuadRenderer.h:98
Struct for holding a mesh with a single material.
Definition IMeshBuffer.h:42
EBillboardType
Billboard orientation modes for quad particles.
Definition CQuadRenderer.h:39
EBaseShaderType
Shader blending modes for quad particles.
Definition CQuadRenderer.h:51
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58