Skylicht Engine
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ParticleSystem
Particles
Renderers
CQuadRenderer.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "IRenderer.h"
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namespace
Skylicht
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{
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namespace
Particle
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{
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enum
EBillboardType
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{
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Camera,
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Velocity,
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FixOrientation
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};
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enum
EBaseShaderType
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{
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Additive,
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Transparent,
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AdditiveAlpha,
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TransparentAlpha
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};
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class
COMPONENT_API CQuadRenderer :
public
IRenderer
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{
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protected
:
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static
const
u32
NB_INDICES_PER_QUAD = 6;
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static
const
u32
NB_VERTICES_PER_QUAD = 4;
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EBillboardType
m_billboardType;
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EBaseShaderType
m_baseShaderType;
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public
:
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CQuadRenderer();
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virtual
~CQuadRenderer();
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virtual
void
getParticleBuffer
(
IMeshBuffer
* buffer);
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void
setMaterialType
(
EBaseShaderType
shader,
EBillboardType
billboard);
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inline
EBillboardType
getBillboardType
()
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{
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return
m_billboardType;
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}
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inline
EBaseShaderType
getBaseShaderType
()
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{
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return
m_baseShaderType;
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}
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virtual
CObjectSerializable
*
createSerializable
();
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virtual
void
loadSerializable
(
CObjectSerializable
*
object
);
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DECLARE_GETTYPENAME(CQuadRenderer)
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};
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}
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}
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::Particle::CQuadRenderer::getParticleBuffer
virtual void getParticleBuffer(IMeshBuffer *buffer)
Prepares a single unit quad in the mesh buffer for instanced drawing.
Skylicht::Particle::CQuadRenderer::createSerializable
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
Skylicht::Particle::CQuadRenderer::setMaterialType
void setMaterialType(EBaseShaderType shader, EBillboardType billboard)
Changes the shader effect and orientation mode.
Skylicht::Particle::CQuadRenderer::getBillboardType
EBillboardType getBillboardType()
Gets current billboarding mode.
Definition
CQuadRenderer.h:92
Skylicht::Particle::CQuadRenderer::loadSerializable
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
Skylicht::Particle::CQuadRenderer::getBaseShaderType
EBaseShaderType getBaseShaderType()
Gets current shader mode.
Definition
CQuadRenderer.h:98
irr::scene::IMeshBuffer
Struct for holding a mesh with a single material.
Definition
IMeshBuffer.h:42
Skylicht::Particle::EBillboardType
EBillboardType
Billboard orientation modes for quad particles.
Definition
CQuadRenderer.h:39
Skylicht::Particle::EBaseShaderType
EBaseShaderType
Shader blending modes for quad particles.
Definition
CQuadRenderer.h:51
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::u32
unsigned int u32
32 bit unsigned variable.
Definition
irrTypes.h:58
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