Skylicht Engine
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ParticleSystem
Particles
Emitters
CRandomEmitter.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CEmitter.h"
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namespace
Skylicht
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{
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namespace
Particle
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{
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class
COMPONENT_API CRandomEmitter :
public
CEmitter
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{
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public
:
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CRandomEmitter();
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virtual
~CRandomEmitter();
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virtual
void
generateVelocity
(
CParticle
& particle,
float
speed,
CZone
* zone,
CGroup
*group);
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DECLARE_GETTYPENAME(CRandomEmitter)
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};
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}
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}
Skylicht::Particle::CGroup
Represents a group of particles with shared settings, emitters, and a renderer.
Definition
CGroup.h:132
Skylicht::Particle::CParticle
Individual particle data structure.
Definition
CParticle.h:65
Skylicht::Particle::CRandomEmitter::generateVelocity
virtual void generateVelocity(CParticle &particle, float speed, CZone *zone, CGroup *group)
Implementation: generates a random unit vector for velocity.
Skylicht::Particle::CZone
Base class for zones where particles can be spawned.
Definition
CZone.h:66
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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