Skylicht Engine
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CRing.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CPositionZone.h"
28
29namespace Skylicht
30{
31 namespace Particle
32 {
38 class COMPONENT_API CRing : public CPositionZone
39 {
40 protected:
42 core::vector3df m_normal;
47
48 public:
49 CRing(const core::vector3df& position, const core::vector3df& normal, float minRadius, float maxRadius);
50
51 virtual ~CRing();
52
54
56
58 inline void setNormal(const core::vector3df& d)
59 {
60 m_normal = d;
61 m_normal.normalize();
62 }
63
65 inline core::vector3df& getNormal()
66 {
67 return m_normal;
68 }
69
71 void setRadius(float min, float max);
72
74 inline float getMinRadius()
75 {
76 return m_minRadius;
77 }
78
80 inline float getMaxRadius()
81 {
82 return m_maxRadius;
83 }
84
86 virtual void generatePosition(CParticle& particle, bool full, CGroup* group);
87
89 virtual core::vector3df computeNormal(const core::vector3df& point, CGroup* group);
90
91 DECLARE_GETTYPENAME(CRing)
92 };
93 }
94}
Definition CObjectSerializable.h:36
Represents a group of particles with shared settings, emitters, and a renderer.
Definition CGroup.h:132
Individual particle data structure.
Definition CParticle.h:65
virtual core::vector3df computeNormal(const core::vector3df &point, CGroup *group)
Implementation: normal is the plane normal.
float m_maxRadius
Outer radius.
Definition CRing.h:46
core::vector3df & getNormal()
Gets plane orientation normal.
Definition CRing.h:65
void setRadius(float min, float max)
Sets inner and outer radius range.
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
core::vector3df m_normal
Normal vector defining the ring plane.
Definition CRing.h:42
float m_minRadius
Inner radius.
Definition CRing.h:44
void setNormal(const core::vector3df &d)
Sets plane orientation normal.
Definition CRing.h:58
float getMaxRadius()
Gets outer radius.
Definition CRing.h:80
float getMinRadius()
Gets inner radius.
Definition CRing.h:74
virtual void generatePosition(CParticle &particle, bool full, CGroup *group)
Implementation: spawns randomly between min and max radius on the plane.
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29