Skylicht Engine
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Motion
CRotationMotion.h
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/*
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!@
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MIT License
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Copyright (c) 2024 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CMotion.h"
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namespace
Skylicht
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{
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namespace
UI
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{
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class
CRotationMotion :
public
CMotion
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{
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protected
:
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core::vector3df
m_rotation;
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core::vector3df
m_defaultRotation;
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public
:
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CRotationMotion(
const
core::vector3df
& rotation);
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CRotationMotion(
float
rx,
float
ry,
float
rz);
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CRotationMotion();
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virtual
~CRotationMotion();
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virtual
void
init(
CGUIElement
*
gui
);
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virtual
void
start();
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inline
void
setRotation(
const
core::vector3df
& rotation)
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{
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m_rotation = rotation;
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}
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inline
void
setRotation(
float
rx,
float
ry,
float
rz)
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{
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m_rotation.set(rx, ry, rz);
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}
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};
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}
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}
Skylicht::CGUIElement
This is the base object class from which other GUIs inherit. It's an empty GUI and can contain child ...
Definition
CGUIElement.h:51
Skylicht::UI
Classes used to build the User Interface (UI).
Definition
CAlphaMotion.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::core::vector3df
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition
vector3d.h:445
irr::gui
The gui namespace contains useful classes for easy creation of a graphical user interface.
Definition
ICursorControl.h:15
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