Skylicht Engine
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Lightmapper
CSH9.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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namespace
Skylicht
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{
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namespace
Lightmapper
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{
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class
CSH9
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{
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protected
:
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core::vector3df m_sh[9];
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public
:
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CSH9();
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CSH9(
const
core::vector3df* sh);
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CSH9(
const
CSH9& sh);
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~CSH9();
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void
zero();
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inline
core::vector3df* getValue()
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{
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return
m_sh;
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}
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const
core::vector3df* getValueConst()
const
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{
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return
m_sh;
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}
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void
copyTo(core::vector3df* to);
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CSH9 operator-()
const
;
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CSH9& operator=(
const
CSH9& other);
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CSH9 operator+(
const
CSH9& other)
const
;
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CSH9& operator+=(
const
CSH9& other);
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CSH9 operator-(
const
CSH9& other)
const
;
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CSH9& operator-=(
const
CSH9& other);
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CSH9 operator*(
const
CSH9& other)
const
;
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CSH9& operator*=(
const
CSH9& other);
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CSH9 operator*(
const
float
v)
const
;
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CSH9& operator*=(
const
float
v);
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CSH9 operator/(
const
CSH9& other)
const
;
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CSH9& operator/=(
const
CSH9& other);
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CSH9 operator/(
const
float
v)
const
;
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CSH9& operator/=(
const
float
v);
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core::vector3df dotProduct(
const
CSH9& other);
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void
projectOntoSH(
const
core::vector3df& n,
const
core::vector3df& color,
float
A0 = 1.0f,
float
A1 = 1.0f,
float
A2 = 1.0f);
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void
projectAddOntoSH(
const
core::vector3df& n,
const
core::vector3df& color,
float
A0 = 1.0f,
float
A1 = 1.0f,
float
A2 = 1.0f);
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void
getSH(
const
core::vector3df& n, core::vector3df& color);
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void
getSHIrradiance(
const
core::vector3df& n, core::vector3df& color);
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void
getSH4Irradiance(
const
core::vector3df& n, core::vector3df& color);
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void
convolveWithCosineKernel();
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};
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}
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}
Skylicht::Lightmapper
Supports classes for baking lighting into Spherical Harmonics (SH) or Lightmap data.
Definition
CBakeLightComponent.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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