Skylicht Engine
Loading...
Searching...
No Matches
CSkinnedInstanceData.h
1/*
2!@
3MIT License
4
5Copyright (c) 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Entity/IEntityData.h"
28#include "Animation/CAnimationClip.h"
29#include "RenderMesh/CRenderMeshData.h"
30
31namespace Skylicht
32{
34 {
35 int ClipId;
36 float Time;
37 float TimeFrom;
38 float TimeTo;
39 int FPS;
40 int Frame;
41 bool Loop;
42 bool Pause;
43 float Weight;
44 };
45
46 class COMPONENT_API CSkinnedInstanceData : public IEntityData
47 {
48 public:
49 SSkeletonAnimation Skeletons[2];
50
52 core::array<ITexture*> TransformTextures;
53 core::array<ITexture*> PositionTextures;
54 core::array<ITexture*> NormalTextures;
56
57 bool IsVertexAnimationTexture;
58 int* ClipOffset;
59
60 public:
61 CSkinnedInstanceData();
62
63 virtual ~CSkinnedInstanceData();
64
65 void setAnimation(int animTextureIndex, CAnimationClip* clipInfo, float currentTime = 0.0f, int bakeFps = 60, int skeletonId = 0, bool loop = true, bool pause = false);
66
67 void setAnimation(int animTextureIndex, CAnimationClip* clipInfo, float clipBegin, float clipDuration, float currentTime = 0.0f, int bakeFps = 60, int skeletonId = 0, bool loop = true, bool pause = false);
68
69 void setAnimationWeight(int skeletonId, float weight);
70
71 DECLARE_GETTYPENAME(CSkinnedInstanceData)
72 };
73
74 DECLARE_PUBLIC_DATA_TYPE_INDEX(CSkinnedInstanceData);
75}
Represents an animation clip containing multiple animation tracks for different entities.
Definition CAnimationClip.h:41
Definition CSkinnedInstanceData.h:47
Self reallocating template array (like stl vector) with additional features.
Definition irrArray.h:23
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
Definition CSkinnedInstanceData.h:34