Skylicht Engine
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SkinnedInstancing
CSkinnedInstanceData.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "Entity/IEntityData.h"
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#include "Animation/CAnimationClip.h"
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#include "RenderMesh/CRenderMeshData.h"
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namespace
Skylicht
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{
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struct
SSkeletonAnimation
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{
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int
ClipId;
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float
Time;
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float
TimeFrom;
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float
TimeTo;
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int
FPS;
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int
Frame;
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bool
Loop;
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bool
Pause;
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float
Weight;
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};
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class
COMPONENT_API CSkinnedInstanceData :
public
IEntityData
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{
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public
:
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SSkeletonAnimation
Skeletons[2];
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core::array<CRenderMeshData*>
RenderData;
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core::array<ITexture*>
TransformTextures;
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core::array<ITexture*>
PositionTextures;
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core::array<ITexture*>
NormalTextures;
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core::array<CMaterial*>
Materials;
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bool
IsVertexAnimationTexture;
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int
* ClipOffset;
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public
:
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CSkinnedInstanceData();
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virtual
~CSkinnedInstanceData();
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void
setAnimation(
int
animTextureIndex,
CAnimationClip
* clipInfo,
float
currentTime = 0.0f,
int
bakeFps = 60,
int
skeletonId = 0,
bool
loop =
true
,
bool
pause =
false
);
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void
setAnimation(
int
animTextureIndex,
CAnimationClip
* clipInfo,
float
clipBegin,
float
clipDuration,
float
currentTime = 0.0f,
int
bakeFps = 60,
int
skeletonId = 0,
bool
loop =
true
,
bool
pause =
false
);
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void
setAnimationWeight(
int
skeletonId,
float
weight);
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DECLARE_GETTYPENAME(CSkinnedInstanceData)
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};
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DECLARE_PUBLIC_DATA_TYPE_INDEX(
CSkinnedInstanceData
);
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}
Skylicht::CAnimationClip
Represents an animation clip containing multiple animation tracks for different entities.
Definition
CAnimationClip.h:41
Skylicht::CSkinnedInstanceData
Definition
CSkinnedInstanceData.h:47
irr::core::array
Self reallocating template array (like stl vector) with additional features.
Definition
irrArray.h:23
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::SSkeletonAnimation
Definition
CSkinnedInstanceData.h:34
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