Skylicht Engine
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CSoundSource.h
1/*
2!@
3MIT License
4
5Copyright (c) 2012 - 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "stdafx.h"
28#include "Thread/IMutex.h"
29#include "ISoundSource.h"
30
31using namespace Skylicht::System;
32
33namespace Skylicht
34{
35 namespace Audio
36 {
37 class CSoundSource : public ISoundSource
38 {
39 public:
40 CSoundSource(float length);
41 virtual ~CSoundSource();
42
43 virtual void init(const STrackParams& trackParam, const SSourceParam& driverParam);
44 virtual bool needData();
45
46 virtual void changeDuration(float duration);
47
48 virtual void play();
49 virtual void stop();
50 virtual void pause();
51 virtual void reset();
52
53 virtual ESourceState getState();
54 virtual void setState(ESourceState state);
55
56 virtual long getByteOffset();
57 virtual void setByteOffset(int offset);
58
59 virtual int getBufferSize();
60
61 virtual void uploadData(void* soundData, unsigned int bufferSize);
62
63 virtual void lockThread();
64 virtual void unlockThread();
65
66 virtual void fillBuffer(int* buffer, int nbSample, float gain = 1.0f);
67
68 virtual void setGain(float gain);
69 virtual void setPitch(float pitch);
70 virtual void setPosition(const SVector3& pos);
71 virtual void setRollOff(float rollOff);
72 virtual void set3DSound(bool b);
73
74 virtual float getGain();
75 virtual float getPitch();
76
77 virtual void update(float dt);
78
79 virtual float getBufferLength();
80 virtual int getSampleRate();
81
82 protected:
83 void update3D();
84 float calcDistanceGain(const SListener& listener);
85 void calcLeftRightGain(const SListener& listener, float& left, float& right);
86 protected:
87 STrackParams m_trackParams;
88 int m_numDriverBuffer;
89 int m_driverBuffer;
90 int m_driverBufferSize;
91 int m_driverSamplingRate;
92
93 float m_bufferDuration;
94 int m_bufferSize;
95 int m_bitPerSample;
96 int m_numChannels;
97
98 std::vector<SDriverBuffer> m_buffers;
99 IMutex* m_mutex;
100
101 float m_distanceGain;
102 float m_leftGain;
103 float m_rightGain;
104 float m_gain;
105 float m_pitch;
106
107 bool m_is3DSound;
108 SVector3 m_position;
109 float m_rollOff;
110
111 ISoundSource::ESourceState m_state;
112 };
113 }
114}
Definition ISoundSource.h:93
Definition IMutex.h:34
Handles all core audio functionality.
Definition AudioDebugLog.h:31
The foundation for thread and process handling.
Definition CNullMutex.h:32
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
Definition ISoundSource.h:86
Definition ISoundSource.h:33
Definition ISoundSource.h:43
Definition ISoundSource.h:72