Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
ParticleSystem
Particles
Emitters
CSphericEmitter.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2020 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
#include "CDirectionEmitter.h"
28
29
namespace
Skylicht
30
{
31
namespace
Particle
32
{
44
class
COMPONENT_API CSphericEmitter :
public
CDirectionEmitter
45
{
46
protected
:
48
float
m_angleA
;
50
float
m_angleB
;
51
float
m_cosAngleMin;
52
float
m_cosAngleMax;
53
55
float
m_matrix
[9];
56
public
:
57
CSphericEmitter();
58
59
virtual
~CSphericEmitter();
60
61
virtual
CObjectSerializable
*
createSerializable
();
62
63
virtual
void
loadSerializable
(
CObjectSerializable
*
object
);
64
66
virtual
void
setDirection
(
const
core::vector3df& d,
bool
updateRotation =
true
);
67
69
void
setAngles
(
float
a,
float
b);
70
72
inline
float
getAngleA
()
73
{
74
return
m_angleA
;
75
}
76
78
inline
float
getAngleB
()
79
{
80
return
m_angleB
;
81
}
82
84
virtual
void
generateVelocity
(
CParticle
& particle,
float
speed,
CZone
* zone,
CGroup
* group);
85
86
DECLARE_GETTYPENAME(CSphericEmitter)
87
};
88
}
89
}
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::Particle::CGroup
Represents a group of particles with shared settings, emitters, and a renderer.
Definition
CGroup.h:132
Skylicht::Particle::CParticle
Individual particle data structure.
Definition
CParticle.h:65
Skylicht::Particle::CSphericEmitter::setDirection
virtual void setDirection(const core::vector3df &d, bool updateRotation=true)
Sets cone axis and updates orientation matrix.
Skylicht::Particle::CSphericEmitter::setAngles
void setAngles(float a, float b)
Sets opening angle range for the emission cone.
Skylicht::Particle::CSphericEmitter::m_angleB
float m_angleB
Maximum opening angle of the cone.
Definition
CSphericEmitter.h:50
Skylicht::Particle::CSphericEmitter::createSerializable
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
Skylicht::Particle::CSphericEmitter::m_angleA
float m_angleA
Minimum opening angle of the cone.
Definition
CSphericEmitter.h:48
Skylicht::Particle::CSphericEmitter::loadSerializable
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
Skylicht::Particle::CSphericEmitter::getAngleA
float getAngleA()
Gets min angle.
Definition
CSphericEmitter.h:72
Skylicht::Particle::CSphericEmitter::getAngleB
float getAngleB()
Gets max angle.
Definition
CSphericEmitter.h:78
Skylicht::Particle::CSphericEmitter::generateVelocity
virtual void generateVelocity(CParticle &particle, float speed, CZone *zone, CGroup *group)
Implementation: generates velocity within the cone.
Skylicht::Particle::CSphericEmitter::m_matrix
float m_matrix[9]
Local rotation matrix for direction calculation.
Definition
CSphericEmitter.h:55
Skylicht::Particle::CZone
Base class for zones where particles can be spawned.
Definition
CZone.h:66
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Generated by
1.17.0