Skylicht Engine
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CSphericEmitter.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CDirectionEmitter.h"
28
29namespace Skylicht
30{
31 namespace Particle
32 {
44 class COMPONENT_API CSphericEmitter : public CDirectionEmitter
45 {
46 protected:
48 float m_angleA;
50 float m_angleB;
51 float m_cosAngleMin;
52 float m_cosAngleMax;
53
55 float m_matrix[9];
56 public:
57 CSphericEmitter();
58
59 virtual ~CSphericEmitter();
60
62
64
66 virtual void setDirection(const core::vector3df& d, bool updateRotation = true);
67
69 void setAngles(float a, float b);
70
72 inline float getAngleA()
73 {
74 return m_angleA;
75 }
76
78 inline float getAngleB()
79 {
80 return m_angleB;
81 }
82
84 virtual void generateVelocity(CParticle& particle, float speed, CZone* zone, CGroup* group);
85
86 DECLARE_GETTYPENAME(CSphericEmitter)
87 };
88 }
89}
Definition CObjectSerializable.h:36
Represents a group of particles with shared settings, emitters, and a renderer.
Definition CGroup.h:132
Individual particle data structure.
Definition CParticle.h:65
virtual void setDirection(const core::vector3df &d, bool updateRotation=true)
Sets cone axis and updates orientation matrix.
void setAngles(float a, float b)
Sets opening angle range for the emission cone.
float m_angleB
Maximum opening angle of the cone.
Definition CSphericEmitter.h:50
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
float m_angleA
Minimum opening angle of the cone.
Definition CSphericEmitter.h:48
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
float getAngleA()
Gets min angle.
Definition CSphericEmitter.h:72
float getAngleB()
Gets max angle.
Definition CSphericEmitter.h:78
virtual void generateVelocity(CParticle &particle, float speed, CZone *zone, CGroup *group)
Implementation: generates velocity within the cone.
float m_matrix[9]
Local rotation matrix for direction calculation.
Definition CSphericEmitter.h:55
Base class for zones where particles can be spawned.
Definition CZone.h:66
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29