Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
SpriteDraw
CSprite.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2021 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
#include "Components/CComponentSystem.h"
28
#include "CSpriteDrawData.h"
29
30
namespace
Skylicht
31
{
32
class
COMPONENT_API CSprite :
public
CComponentSystem
33
{
34
protected
:
35
CSpriteDrawData
* m_data;
36
37
public
:
38
CSprite();
39
40
virtual
~CSprite();
41
42
virtual
void
initComponent();
43
44
virtual
void
updateComponent();
45
46
inline
void
setColor(
const
SColor& color)
47
{
48
m_data->Color = color;
49
}
50
51
inline
const
SColor& getColor()
52
{
53
return
m_data->Color;
54
}
55
56
inline
void
setScale(
float
scale)
57
{
58
m_data->Scale = scale;
59
}
60
61
inline
float
getScale()
62
{
63
return
m_data->Scale;
64
}
65
66
inline
float
getViewScale()
67
{
68
return
m_data->ViewScale;
69
}
70
71
void
setTexture(ITexture* texture,
float
scale,
const
SColor& color);
72
73
void
setFrame(
SFrame
* frame,
float
scale,
const
SColor& color);
74
75
void
setCenter(
bool
b);
76
77
void
setBillboard(
bool
b);
78
79
void
setAutoScaleInViewSpace(
bool
b);
80
};
81
}
Skylicht::CSpriteDrawData
Definition
CSpriteDrawData.h:35
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::SFrame
Definition
CSpriteFrame.h:93
Generated by
1.17.0