Skylicht Engine
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Graphics2D
SpriteFrame
CSpriteAtlas.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CSpriteFrame.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API CSpriteAtlas :
public
CSpriteFrame {
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protected
:
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int
m_width;
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int
m_height;
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ECOLOR_FORMAT m_fmt;
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protected
:
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SImage
* addEmptyAtlas();
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public
:
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CSpriteAtlas(ECOLOR_FORMAT format,
int
width,
int
height);
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virtual
~CSpriteAtlas();
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SFrame
* addFrame(
const
char
* name,
const
char
* path,
const
char
* frameId = NULL);
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SImage
* createAtlasRect(
int
w,
int
h, core::recti& outRegion);
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void
updateTexture();
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inline
std::vector<SModuleRect*>& getModules()
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{
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return
m_modules;
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}
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inline
std::vector<SFrame*>& getFrames()
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{
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return
m_frames;
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}
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inline
std::vector<SImage*>& getImages()
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{
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return
m_images;
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}
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inline
int
getWidth()
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{
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return
m_width;
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}
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inline
int
getHeight()
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{
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return
m_height;
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}
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};
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}
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::SFrame
Definition
CSpriteFrame.h:93
Skylicht::SImage
Definition
CSpriteFrame.h:32
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