Skylicht Engine
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CStaticPlaneCollider.h
1/*
2!@
3MIT License
4
5Copyright (c) 2024 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "CCollider.h"
28
29namespace Skylicht
30{
31 namespace Physics
32 {
37 class CStaticPlaneCollider : public CCollider
38 {
39 protected:
40 core::vector3df m_normal;
41 float m_d;
42
43 public:
44 CStaticPlaneCollider();
45
46 virtual ~CStaticPlaneCollider();
47
48 virtual void updateComponent();
49
50 virtual CObjectSerializable* createSerializable();
51
52 virtual void loadSerializable(CObjectSerializable* object);
53
59 {
60 return m_normal;
61 }
62
67 float getD()
68 {
69 return m_d;
70 }
71
77 void setPlane(const core::vector3df& normal, float d);
78
84 void setPlane(const core::vector3df& normal, const core::vector3df& origin);
85
86#ifdef USE_BULLET_PHYSIC_ENGINE
87 virtual btCollisionShape* initCollisionShape();
88#endif
89
90 DECLARE_GETTYPENAME(CStaticPlaneCollider)
91 };
92 }
93}
Definition CObjectSerializable.h:36
float getD()
Gets the plane constant (distance from origin).
Definition CStaticPlaneCollider.h:67
void setPlane(const core::vector3df &normal, float d)
Sets the plane using a normal and a constant.
void setPlane(const core::vector3df &normal, const core::vector3df &origin)
Sets the plane using a normal and a point on the plane.
const core::vector3df & getNormal()
Gets the normal of the plane.
Definition CStaticPlaneCollider.h:58
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445