Skylicht Engine
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CTweenFloat.h
1#pragma once
2
3#include "CTween.h"
4
5namespace Skylicht
6{
7 class SKYLICHT_API CTweenFloat : public CTween
8 {
9 public:
10 CTweenFloat(float begin, float end, float duration);
11
12 virtual ~CTweenFloat();
13
14 void setBegin(float begin);
15
16 void setEnd(float end);
17
18 virtual void updateValue();
19
20 float getValue();
21 };
22}
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29