Skylicht Engine
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UnwrapUV
CUnwrapUV.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "RenderMesh/CMesh.h"
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#include "xatlas.h"
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namespace
Skylicht
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{
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namespace
Lightmapper
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{
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class
CUnwrapUV
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{
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protected
:
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std::vector<CMesh*> m_meshs;
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xatlas::Atlas *m_atlas;
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IImage
**m_imgUVCharts;
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int
m_atlasCount;
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std::vector<IMeshBuffer*> m_meshData;
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std::string m_log;
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public
:
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enum
EOutputTexcoord
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{
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TEXCOORD0 = 0,
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TEXCOORD1,
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TEXCOORD2,
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LIGHTMAP,
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};
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public
:
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CUnwrapUV();
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virtual
~CUnwrapUV();
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bool
addMesh(
CMesh
*mesh,
float
scale);
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bool
addMeshBuffer(IMeshBuffer *meshBuffer,
float
scale);
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void
generate(
int
resolution = 2048,
float
texelsPerUnit = 0.0f,
int
padding = 1);
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void
generateUVImage();
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void
writeUVToImage(
const
char
*outputName);
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bool
writeUVToMeshBuffer(IMeshBuffer *baseMesh, IMeshBuffer *result, EOutputTexcoord texcoordID);
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void
cleanImage();
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int
getMeshID(IMeshBuffer* mb);
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IImage
* getChartsImage(
int
id
)
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{
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return
m_imgUVCharts[id];
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}
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int
getAtlasCount()
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{
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return
m_atlasCount;
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}
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const
char
*getLog()
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{
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return
m_log.c_str();
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}
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void
writeLog(
const
char
*log)
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{
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m_log = log;
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}
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};
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}
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}
Skylicht::CMesh
Definition
CMesh.h:75
irr::video::IImage
Interface for software image data.
Definition
IImage.h:23
Skylicht::Lightmapper
Supports classes for baking lighting into Spherical Harmonics (SH) or Lightmap data.
Definition
CBakeLightComponent.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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