Skylicht Engine
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CValueProperty.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include <functional>
28
29namespace Skylicht
30{
32
33 enum EPropertyDataType
34 {
35 String,
36 StringW,
37 Integer,
38 UInteger,
39 Float,
40 Double,
41 DateTime,
42 Bool,
43 Vector3,
44 Vector2,
45 Quaternion,
46 Color,
47 Matrix4,
48 Object,
49 FilePath,
50 FolderPath,
51 ImageSource,
52 FrameSource,
53 Enum,
54 NumType
55 };
56
57 enum EPropertyObjectType
58 {
59 None,
60 ObjectArray,
61 ObjectInterpolate,
62 FileArray,
63 TextureArray,
64 NumObjectType
65 };
66
67 class SKYLICHT_API CValueProperty
68 {
69 protected:
70 EPropertyDataType m_dataType;
71 EPropertyObjectType m_objectType;
72
73 CObjectSerializable* m_owner;
74
75 // ui editor interface
76 std::string m_uiHeader;
77
78 float m_uiSpace;
79
80 bool m_hidden;
81
82 public:
83 std::function<void(bool)> OnSetHidden;
84 std::function<void()> OnChanged;
85
86 public:
87 std::string Name;
88 std::vector<std::string> OtherName;
89
90 CValueProperty(CObjectSerializable* owner, EPropertyDataType dataType, const char* name);
91
92 virtual ~CValueProperty();
93
94 void setOwner(CObjectSerializable* owner)
95 {
96 m_owner = owner;
97 }
98
99 EPropertyDataType getType()
100 {
101 return m_dataType;
102 }
103
104 EPropertyObjectType getObjectType()
105 {
106 return m_objectType;
107 }
108
109 virtual void serialize(io::IAttributes* io) = 0;
110
111 virtual void deserialize(io::IAttributes* io) = 0;
112
113 virtual CValueProperty* clone() = 0;
114
115 inline void setUIHeader(const char* header)
116 {
117 m_uiHeader = header;
118 }
119
120 inline const std::string& getUIHeader()
121 {
122 return m_uiHeader;
123 }
124
125 inline void setUISpace(float space)
126 {
127 m_uiSpace = space;
128 }
129
130 inline float getUISpace()
131 {
132 return m_uiSpace;
133 }
134
135 inline void setHidden(bool b)
136 {
137 m_hidden = b;
138 if (OnSetHidden != nullptr)
139 OnSetHidden(b);
140 }
141
142 inline bool isHidden()
143 {
144 return m_hidden;
145 }
146 };
147}
Definition CObjectSerializable.h:36
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29