Skylicht Engine
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ParticleSystem
Particles
Zones
CZone.h
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/*
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!@
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MIT License
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Copyright (c) 2020 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "ParticleSystem/Particles/CParticleSerializable.h"
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namespace
Skylicht
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{
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namespace
Particle
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{
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class
CParticle
;
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class
CGroup
;
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COMPONENT_API
int
random(
int
from,
int
to);
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COMPONENT_API
float
random(
float
from,
float
to);
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COMPONENT_API
void
random_reset(s32 seed);
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enum
EZone
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{
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Point,
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Sphere,
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AABox,
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Cylinder,
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Line,
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PolyLine,
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Ring,
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NumOfZone
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};
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class
COMPONENT_API CZone :
public
CParticleSerializable
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{
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protected
:
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EZone
m_type
;
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public
:
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CZone(
EZone
type);
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virtual
~CZone();
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virtual
CObjectSerializable
*
createSerializable
();
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virtual
void
loadSerializable
(
CObjectSerializable
*
object
);
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const
wchar_t
*
getName
();
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inline
EZone
getType
()
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{
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return
m_type
;
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}
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void
normalizeOrRandomize
(core::vector3df& v);
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virtual
void
generatePosition
(
CParticle
& particle,
bool
full,
CGroup
* group) = 0;
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virtual
core::vector3df
computeNormal
(
const
core::vector3df& point,
CGroup
* group) = 0;
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DECLARE_GETTYPENAME(CZone)
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};
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}
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}
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::Particle::CGroup
Represents a group of particles with shared settings, emitters, and a renderer.
Definition
CGroup.h:132
Skylicht::Particle::CParticle
Individual particle data structure.
Definition
CParticle.h:65
Skylicht::Particle::CZone::loadSerializable
virtual void loadSerializable(CObjectSerializable *object)
Loads properties from a serializable object.
Skylicht::Particle::CZone::computeNormal
virtual core::vector3df computeNormal(const core::vector3df &point, CGroup *group)=0
Computes the surface normal at a specific point on the zone.
Skylicht::Particle::CZone::getType
EZone getType()
Gets zone type.
Definition
CZone.h:84
Skylicht::Particle::CZone::getName
const wchar_t * getName()
Gets display name.
Skylicht::Particle::CZone::m_type
EZone m_type
Type of the zone.
Definition
CZone.h:69
Skylicht::Particle::CZone::createSerializable
virtual CObjectSerializable * createSerializable()
Creates a serializable object for property editing or saving.
Skylicht::Particle::CZone::normalizeOrRandomize
void normalizeOrRandomize(core::vector3df &v)
Normalizes a vector or randomizes it if it is zero.
Skylicht::Particle::CZone::generatePosition
virtual void generatePosition(CParticle &particle, bool full, CGroup *group)=0
Generates a random position within or on the surface of the zone.
Skylicht::Particle::EZone
EZone
Available particle spawn zones.
Definition
CZone.h:48
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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