Skylicht Engine
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Irrlicht
Include
EDriverTypes.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DRIVER_TYPES_H_INCLUDED__
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#define __E_DRIVER_TYPES_H_INCLUDED__
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namespace
irr
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{
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namespace
video
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{
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enum
E_DRIVER_TYPE
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{
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EDT_NULL
,
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EDT_OPENGL
,
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EDT_OPENGLES,
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EDT_DIRECT3D11
,
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EDT_COUNT
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};
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}
// end namespace video
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}
// end namespace irr
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#endif
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irr::video
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Definition
EDriverFeatures.h:11
irr::video::E_DRIVER_TYPE
E_DRIVER_TYPE
An enum for all types of drivers the Irrlicht Engine supports.
Definition
EDriverTypes.h:15
irr::video::EDT_OPENGL
@ EDT_OPENGL
OpenGL device, available on most platforms.
Definition
EDriverTypes.h:24
irr::video::EDT_DIRECT3D11
@ EDT_DIRECT3D11
Direct3D 11 device, only available on Win32 platforms from vista and higher.
Definition
EDriverTypes.h:31
irr::video::EDT_NULL
@ EDT_NULL
Null driver, useful for applications to run the engine without visualisation.
Definition
EDriverTypes.h:19
irr::video::EDT_COUNT
@ EDT_COUNT
No driver, just for counting the elements.
Definition
EDriverTypes.h:34
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition
Skylicht.h:33
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