Skylicht Engine
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EDriverTypes.h
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_DRIVER_TYPES_H_INCLUDED__
6#define __E_DRIVER_TYPES_H_INCLUDED__
7
8namespace irr
9{
10namespace video
11{
12
15 {
17
20
22
25
26 EDT_OPENGLES,
27
29
32
35 };
36
37} // end namespace video
38} // end namespace irr
39
40
41#endif
42
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Definition EDriverFeatures.h:11
E_DRIVER_TYPE
An enum for all types of drivers the Irrlicht Engine supports.
Definition EDriverTypes.h:15
@ EDT_OPENGL
OpenGL device, available on most platforms.
Definition EDriverTypes.h:24
@ EDT_DIRECT3D11
Direct3D 11 device, only available on Win32 platforms from vista and higher.
Definition EDriverTypes.h:31
@ EDT_NULL
Null driver, useful for applications to run the engine without visualisation.
Definition EDriverTypes.h:19
@ EDT_COUNT
No driver, just for counting the elements.
Definition EDriverTypes.h:34
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33