Skylicht Engine
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Irrlicht
Include
EHardwareBufferFlags.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
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#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
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namespace
irr
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{
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namespace
scene
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{
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enum
E_HARDWARE_MAPPING
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{
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EHM_NEVER
=0,
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EHM_STATIC
,
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EHM_DYNAMIC
,
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EHM_STREAM
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};
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enum
E_BUFFER_TYPE
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{
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EBT_NONE
=0,
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EBT_VERTEX
,
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EBT_INDEX
,
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EBT_VERTEX_AND_INDEX
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition
CIndexBuffer.h:13
irr::scene::E_BUFFER_TYPE
E_BUFFER_TYPE
Definition
EHardwareBufferFlags.h:29
irr::scene::EBT_VERTEX_AND_INDEX
@ EBT_VERTEX_AND_INDEX
Change both vertex and index mapping to the same value.
Definition
EHardwareBufferFlags.h:37
irr::scene::EBT_INDEX
@ EBT_INDEX
Change the index mapping.
Definition
EHardwareBufferFlags.h:35
irr::scene::EBT_VERTEX
@ EBT_VERTEX
Change the vertex mapping.
Definition
EHardwareBufferFlags.h:33
irr::scene::EBT_NONE
@ EBT_NONE
Does not change anything.
Definition
EHardwareBufferFlags.h:31
irr::scene::E_HARDWARE_MAPPING
E_HARDWARE_MAPPING
Definition
EHardwareBufferFlags.h:14
irr::scene::EHM_STATIC
@ EHM_STATIC
Rarely changed, usually stored completely on the hardware.
Definition
EHardwareBufferFlags.h:19
irr::scene::EHM_NEVER
@ EHM_NEVER
Don't store on the hardware.
Definition
EHardwareBufferFlags.h:16
irr::scene::EHM_STREAM
@ EHM_STREAM
Always changed, cache optimizing on the GPU.
Definition
EHardwareBufferFlags.h:25
irr::scene::EHM_DYNAMIC
@ EHM_DYNAMIC
Sometimes changed, driver optimized placement.
Definition
EHardwareBufferFlags.h:22
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition
Skylicht.h:33
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