Skylicht Engine
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EMaterialFlags.h
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
6#define __E_MATERIAL_FLAGS_H_INCLUDED__
7
8namespace irr
9{
10namespace video
11{
12
15 {
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91 };
92
93} // end namespace video
94} // end namespace irr
95
96
97#endif // __E_MATERIAL_FLAGS_H_INCLUDED__
98
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Definition EDriverFeatures.h:11
E_MATERIAL_FLAG
Material flags.
Definition EMaterialFlags.h:15
@ EMF_FRONT_FACE_CULLING
Is frontface culling enabled? Default: false.
Definition EMaterialFlags.h:40
@ EMF_POINTCLOUD
Draw as point cloud or filled triangles? Default: false.
Definition EMaterialFlags.h:20
@ EMF_NORMALIZE_NORMALS
Normalizes normals. Default: false.
Definition EMaterialFlags.h:66
@ EMF_ZBUFFER
Is the ZBuffer enabled? Default: true.
Definition EMaterialFlags.h:29
@ EMF_ZWRITE_ENABLE
May be written to the zbuffer or is it readonly. Default: true.
Definition EMaterialFlags.h:33
@ EMF_FOG_ENABLE
Is fog enabled? Default: false.
Definition EMaterialFlags.h:58
@ EMF_COLOR_MASK
ColorMask bits, for enabling the color planes.
Definition EMaterialFlags.h:75
@ EMF_TRILINEAR_FILTER
Is trilinear filtering enabled? Default: false.
Definition EMaterialFlags.h:48
@ EMF_TEXTURE_WRAP
Access to all layers texture wrap settings. Overwrites separate layer settings.
Definition EMaterialFlags.h:69
@ EMF_COLOR_MATERIAL
ColorMaterial enum for vertex color interpretation.
Definition EMaterialFlags.h:78
@ EMF_GOURAUD_SHADING
Flat or Gouraud shading? Default: true.
Definition EMaterialFlags.h:23
@ EMF_USE_MIP_MAPS
Flag for enabling/disabling mipmap usage.
Definition EMaterialFlags.h:81
@ EMF_ANISOTROPIC_FILTER
Is anisotropic filtering? Default: false.
Definition EMaterialFlags.h:55
@ EMF_ANTI_ALIASING
AntiAliasing mode.
Definition EMaterialFlags.h:72
@ EMF_BLEND_OPERATION
Flag for blend operation.
Definition EMaterialFlags.h:84
@ EMF_WIREFRAME
Draw as wireframe or filled triangles? Default: false.
Definition EMaterialFlags.h:17
@ EMF_POLYGON_OFFSET
Flag for polygon offset.
Definition EMaterialFlags.h:87
@ EMF_LIGHTING
Will this material be lighted? Default: true.
Definition EMaterialFlags.h:26
@ EMF_BACK_FACE_CULLING
Is backface culling enabled? Default: true.
Definition EMaterialFlags.h:36
@ EMF_BLEND_FACTOR
Flag for blend factor.
Definition EMaterialFlags.h:90
@ EMF_BILINEAR_FILTER
Is bilinear filtering enabled? Default: true.
Definition EMaterialFlags.h:43
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33