Skylicht Engine
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EPrimitiveTypes.h
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
6#define __E_PRIMITIVE_TYPES_H_INCLUDED__
7
8namespace irr
9{
10namespace scene
11{
12
42
43} // end namespace scene
44} // end namespace irr
45
46#endif
47
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CIndexBuffer.h:13
E_PRIMITIVE_TYPE
Enumeration for all primitive types there are.
Definition EPrimitiveTypes.h:15
@ EPT_LINES
Every two vertices are connected creating n/2 lines.
Definition EPrimitiveTypes.h:26
@ EPT_POINTS
All vertices are non-connected points.
Definition EPrimitiveTypes.h:17
@ EPT_TRIANGLES
Explicitly set all vertices for each triangle.
Definition EPrimitiveTypes.h:37
@ EPT_LINE_STRIP
All vertices form a single connected line.
Definition EPrimitiveTypes.h:20
@ EPT_TRIANGLE_FAN
Definition EPrimitiveTypes.h:34
@ EPT_TRIANGLE_STRIP
Definition EPrimitiveTypes.h:30
@ EPT_POINT_SPRITES
The single vertices are expanded to quad billboards on the GPU.
Definition EPrimitiveTypes.h:40
@ EPT_LINE_LOOP
Just as LINE_STRIP, but the last and the first vertex is also connected.
Definition EPrimitiveTypes.h:23
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33