Skylicht Engine
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Decoder
IAudioDecoder.h
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/*
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!@
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MIT License
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Copyright (c) 2012 - 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#ifndef _SKYLICHTAUDIO_IAUDIODECODER_H_
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#define _SKYLICHTAUDIO_IAUDIODECODER_H_
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#include "Driver/ISoundSource.h"
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#include "Stream/IStream.h"
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#include "AudioDebugLog.h"
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namespace
Skylicht
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{
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namespace
Audio
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{
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enum
EStatus
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{
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Failed = 0,
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Success,
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WaitData,
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EndStream,
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};
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class
IAudioDecoder
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{
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public
:
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enum
EDecoderType
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{
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Wav,
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Mp3,
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RawWav,
// use for micro, video audio
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Num
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};
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protected
:
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bool
m_loop;
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IStream
* m_stream;
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std::string m_name;
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public
:
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IAudioDecoder(
IStream
* stream)
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{
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m_loop =
false
;
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m_stream = stream;
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m_name =
"Unknown"
;
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}
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virtual
~IAudioDecoder()
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{
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}
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virtual
EStatus initDecode() = 0;
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virtual
EStatus decode(
void
* outputBuffer,
int
bufferSize) = 0;
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virtual
float
getCurrentTime() = 0;
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virtual
int
seek(
int
bufferSize) = 0;
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virtual
void
setLoop(
bool
loop)
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{
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m_loop = loop;
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}
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virtual
bool
isLoop()
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{
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return
m_loop;
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}
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virtual
void
getTrackParam(
STrackParams
* track) = 0;
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virtual
void
stopStream()
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{
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}
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inline
std::string getName()
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{
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return
m_name;
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}
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};
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}
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}
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#endif
Skylicht::Audio::IStream
Interface for an audio data stream (File, Memory, etc.).
Definition
IStream.h:107
Skylicht::Audio
Handles all core audio functionality.
Definition
AudioDebugLog.h:31
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::Audio::STrackParams
Definition
ISoundSource.h:43
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