Skylicht Engine
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Irrlicht
Include
IGPUCompute.h
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// Copyright (C) 2020 Pham Hong Duc
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// This file is part of the "Skylicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Add irrlicht compute shader feature
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#ifndef __I_GPU_COMPUTE_H_INCLUDED__
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#define __I_GPU_COMPUTE_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#include "IReferenceCounted.h"
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#include "EDriverTypes.h"
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namespace
irr
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{
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namespace
video
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{
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class
IRWBuffer
;
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class
ITexture
;
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class
IGPUCompute :
public
virtual
IReferenceCounted
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{
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public
:
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IGPUCompute() :
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DriverType(
EDT_NULL
)
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{
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}
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E_DRIVER_TYPE
getDriverType()
const
{
return
DriverType; };
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virtual
bool
setVariable(
s32
id
,
const
f32
* floats,
int
count) = 0;
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virtual
s32
getVariableID(
const
c8
* name) = 0;
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virtual
void
setTexture(
int
slot,
ITexture
*texture) = 0;
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virtual
void
setBuffer(
int
slot,
IRWBuffer
*buffer) = 0;
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virtual
void
dispatch(
int
threadGroupX,
int
threadGroupY,
int
threadGroupZ) = 0;
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protected
:
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E_DRIVER_TYPE
DriverType;
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};
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}
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}
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#endif
irr::IReferenceCounted::IReferenceCounted
IReferenceCounted()
Constructor.
Definition
IReferenceCounted.h:50
irr::video::IRWBuffer
Definition
IRWBuffer.h:18
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
irr::video
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Definition
EDriverFeatures.h:11
irr::video::E_DRIVER_TYPE
E_DRIVER_TYPE
An enum for all types of drivers the Irrlicht Engine supports.
Definition
EDriverTypes.h:15
irr::video::EDT_NULL
@ EDT_NULL
Null driver, useful for applications to run the engine without visualisation.
Definition
EDriverTypes.h:19
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition
Skylicht.h:33
irr::f32
float f32
32 bit floating point variable.
Definition
irrTypes.h:104
irr::c8
char c8
8 bit character variable.
Definition
irrTypes.h:31
irr::s32
signed int s32
32 bit signed variable.
Definition
irrTypes.h:66
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