5#ifndef __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__
6#define __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__
102 virtual bool getAnimateTarget ()
const = 0;
IReferenceCounted()
Constructor.
Definition IReferenceCounted.h:50
Callback interface for catching events of collisions.
Definition ISceneNodeAnimatorCollisionResponse.h:23
virtual bool onCollision(const ISceneNodeAnimatorCollisionResponse &animator)=0
Will be called when a collision occurrs.
Special scene node animator for doing automatic collision detection and response.
Definition ISceneNodeAnimatorCollisionResponse.h:54
virtual core::vector3df getGravity() const =0
virtual ISceneNode * getTargetNode(void) const =0
Gets the single node that this animator is acting on.
virtual void setEllipsoidTranslation(const core::vector3df &translation)=0
Set translation of the collision ellipsoid.
virtual void setCollisionCallback(ICollisionCallback *callback)=0
Sets a callback interface which will be called if a collision occurs.
virtual ITriangleSelector * getWorld() const =0
Get the current triangle selector containing all triangles for collision detection.
virtual void setAnimateTarget(bool enable)=0
Should the Target react on collision ( default = true ).
virtual void jump(f32 jumpSpeed)=0
'Jump' the animator, by adding a jump speed opposite to its gravity
virtual void setWorld(ITriangleSelector *newWorld)=0
Sets a triangle selector holding all triangles of the world with which the scene node may collide.
virtual const core::vector3df & getCollisionPoint() const =0
Returns the last point of collision.
virtual void setTargetNode(ISceneNode *node)=0
Set the single node that this animator will act on.
virtual bool isFalling() const =0
Check if the attached scene node is falling.
virtual void setEllipsoidRadius(const core::vector3df &radius)=0
Sets the radius of the ellipsoid for collision detection and response.
virtual ISceneNode * getCollisionNode(void) const =0
Returns the node that was collided with.
virtual const core::vector3df & getCollisionResultPosition(void) const =0
Returns the position that the target node will be moved to, unless the collision is consumed in a cal...
virtual bool collisionOccurred() const =0
Returns true if a collision occurred during the last animateNode().
virtual core::vector3df getEllipsoidRadius() const =0
Returns the radius of the ellipsoid for collision detection and response.
virtual ~ISceneNodeAnimatorCollisionResponse()
Destructor.
Definition ISceneNodeAnimatorCollisionResponse.h:58
virtual const core::triangle3df & getCollisionTriangle() const =0
Returns the last triangle that caused a collision.
virtual void setGravity(const core::vector3df &gravity)=0
Sets the gravity of the environment.
virtual core::vector3df getEllipsoidTranslation() const =0
Get the translation of the ellipsoid for collision detection.
Animates a scene node. Can animate position, rotation, material, and so on.
Definition ISceneNodeAnimator.h:31
Scene node interface.
Definition ISceneNode.h:41
Interface to return triangles with specific properties.
Definition ITriangleSelector.h:29
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445
triangle3d< f32 > triangle3df
Typedef for a f32 3d triangle.
Definition triangle3d.h:335
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CIndexBuffer.h:13
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33
float f32
32 bit floating point variable.
Definition irrTypes.h:104